Difference between revisions of "The Fallout Captain (Defiant)"

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While the creature and skulked around the Rogue Isles in obscurity The Heroics had continued to go from strength to strength becoming a premier force of heroism within Paragon City and beyond. This in turn meant they earned the enmity of a number of villains, a common grudge that brought handful together to conspire against the group. More of an informal alliance than a certified super group, they were dubbed 'The Unheroics' in contrast to the band of heroes they loathed so very much.  
 
While the creature and skulked around the Rogue Isles in obscurity The Heroics had continued to go from strength to strength becoming a premier force of heroism within Paragon City and beyond. This in turn meant they earned the enmity of a number of villains, a common grudge that brought handful together to conspire against the group. More of an informal alliance than a certified super group, they were dubbed 'The Unheroics' in contrast to the band of heroes they loathed so very much.  
 
Still in hiding, the Fallout Captain became aware of the formation of this group and was naturally intrigued given their targets. He had managed to amass a fair amount of wealth and was operating out of a small laboratory hidden in Cap Au Diable's industrial district. There were plenty of desperate souls in the isles willing to serve as his intermediaries for the cash, and through them he would an unseen benefactor of The Unheroics. He was not ready to yet directly take the world stage himself and would continue to work in the shadows, his deranged but genius mind toiling away as he slowly worked to what he had concluded was the only goal worth pursuing - total global domination.
 
Still in hiding, the Fallout Captain became aware of the formation of this group and was naturally intrigued given their targets. He had managed to amass a fair amount of wealth and was operating out of a small laboratory hidden in Cap Au Diable's industrial district. There were plenty of desperate souls in the isles willing to serve as his intermediaries for the cash, and through them he would an unseen benefactor of The Unheroics. He was not ready to yet directly take the world stage himself and would continue to work in the shadows, his deranged but genius mind toiling away as he slowly worked to what he had concluded was the only goal worth pursuing - total global domination.
 
  
 
==The Fallout Empire==
 
==The Fallout Empire==

Revision as of 22:58, 27 January 2012

Falloutcaptain.png
The Fallout Captain
Player: ?
Origin:

Science

Archetype:

Corruptor

Level:

Massive

Villain Group:

The Unheroics

Personal Data
Real Name:

Francis Allout & Living Shadow

Known Aliases:

The Sultan of Slackers

Species:

Human/Shadow Hybrid

Height:

4' 1"

Weight:

132 lbs.

Eye Color:

Black

Hair Color:

Black

Marital Status:

Single

Biographical Data
Place of Birth:

Peregrine Island

Occupation:

Entity of Evil

Powers Data
Known Powers:
  • Radiation Blast
  • Radiation Emission
Known Abilities:
  • Flight
  • Super Speed
  • Duplication
  • Immortality?
[ Source ]

The Fallout Captain is a nefarious villain operating throughout, though not confined to, both Primal and Praetorian Earth. Initially little more than a nuisance to society he has rapidly progressed to being one of the most dangerous threats to the world, nay, the universe!

History

Birth of a Monster

Francis Allout was once a biologist of some repute working for Portal Corp on Peregrine Island. His job was to examine organic specimens brought back from alternate dimensions by the various recon groups and individuals venturing through the portals of the island. During a mission to Praetorian Earth a group of heroes from The Heroics managed to capture a living shadow, a servant of Black Swan, and bring it back to Peregrine Island. The hero Captain Fallout was considering keeping it as a pet, but reluctantly turned it over to the Peregrine Island research teams due to the potential biohazard risks of introducing such a creature to the Primal environment and the creature was confined to a cell. Francis saw this as a unique opportunity to study the creature and ventured into the cell, scanning equipment in hand. The vicious entity lunged for him, and upon making physical contact both were engulfed in a blinding flash of light. It is unclear what exactly happened, whether it was the effects of the trans-dimensional portal or a mutation brought on from Captain Fallout's own radioactive ability but the living shadow had become and unstable creature of energy - and merged with Allout. Now a new creature inhabited the cell, gremlin like in appearance and with Allout's well articulated speech patterns riddled with crazed ramblings. The creature seemed to have a genius intellect and yet be utterly insane at the same time, security teams failed contain its break out from the facility perishing a haze of gamma radiation emitted from the twisted entity who identified itself as 'The Fallout Captain'.

Split Personality

The creature next appeared on the shores of Mercy Island. Diminutive in stature and somewhat comical in appearance it was set upon by a group of Skulls - the creature tore them apart. Looting their bodies it made its way further into the island hell bent on a rampage of slaughter. Slowly though this bloodlust gave way to another graving, pizza. Assaulting a vendor, the creature scaled one of the dilapidated buildings of Darwin's Landing and happily indulged in a pepperoni delight and decided it didn't want to do much else and dozed in the afternoon sun. It awoke with a start. This place. Where was it? Why was it here? Who is that man down there in the street? It then lunged down into the street and bit the man's ear off. This crazed behaviour would continue for some time as individual consciousness of Francis Allout and the Living Shadow intertwined along with elements of Captain Fallout whose radiation abilities and some personality traits also appeared to have been replicated within the creature. As time passed however these conflicting personalities would eventually become a single, albeit very troubling, consciousness. It had the intellect and ambition of Francis, the malice and hate of the living shadow and the super abilities (and pizza cravings) of Captain Fallout.

The Unheroics

While the creature and skulked around the Rogue Isles in obscurity The Heroics had continued to go from strength to strength becoming a premier force of heroism within Paragon City and beyond. This in turn meant they earned the enmity of a number of villains, a common grudge that brought handful together to conspire against the group. More of an informal alliance than a certified super group, they were dubbed 'The Unheroics' in contrast to the band of heroes they loathed so very much. Still in hiding, the Fallout Captain became aware of the formation of this group and was naturally intrigued given their targets. He had managed to amass a fair amount of wealth and was operating out of a small laboratory hidden in Cap Au Diable's industrial district. There were plenty of desperate souls in the isles willing to serve as his intermediaries for the cash, and through them he would an unseen benefactor of The Unheroics. He was not ready to yet directly take the world stage himself and would continue to work in the shadows, his deranged but genius mind toiling away as he slowly worked to what he had concluded was the only goal worth pursuing - total global domination.

The Fallout Empire

Flag of the Fallout Empire

The Fallout Captain successfully infiltrated and stole the Stone of Echoes from the Midnighter Club but was subsequently cut down trying to escape with his prize under an assault of Midnighters who'd rather destroy the stone than let it fall into villainous hands, or so it was thought. The Captain had created a utility belt to house the stone and tap into its powers allowing him to create copies, or echoes, of himself and it was in fact one of these duplicates that perished that day. It wasn't long before he resurfaced with an entire horde of copies converging on the banks, warehouses and stores across Paragon City in a crimewave. Though numerous heroes managed to dispatch many of the copies whose powers were far more diminished compared the original villain. Members of The Heroics managed to trail some of the copies retreating with their loot back to a former Nemesis base in the Shadow Shard. It appears the Captain and his copies have overrun the facility hoisting warped banners and digging themselves into a veritable bastion using the equipment and materials stolen during the crime spree. And so the deranged Fallout Empire was born. The small band of heroes fought valiantly carving their way through the chattering army of monsterous replicas in search of the original - but it was impossible to determine which it could be, or if it was even here. The Heroics retreated back to the portal, but destroyed it on their departure with the intention of trapping the Captain, his horde and the Stone of Echoes within this pocket of the Shadow Shard and leave them to contend the Rularuu who inhabitted the Shadow Shard. It seemed to work, a year went by with no sign of his return.


Return?

Following the death of the Statesman at the hands of Darrin Wade, Ace Jones of The Heroics joined numerous other heroes in trying to track down the power stealing villain. Having someone like wade in possession of the incarnate powers of Zeus was bad enough, but the fact that he appeared to be in league with the Rularuu had far worse implications. Ace sought out the crazed Diviner Maros on Sharkhead Isle in his search for clues, a mage who had been exposed to the full potential of time and space. While he had been left confused by the experience, he was far more knowing of the ways of the world than most. While not normally one to converse with heroes, the threat of being blasted through a nearby wall soon convinced Mars to talk. However it seemed even the diviner was struggling to see this fate, when Ace asked what would happen next he spoke only these words.


"With the fall of Zeus, man and shadow's aspect will return - unto the world's ending"


Enemies

  • Captain Fallout - While it is unclear how or why, the process that created the Fallout Captain absorbed a number of traits from Captain Fallout. Being an obsessive creature of evil - he now wants to kill the hero and wear his head as a hat.
  • The Heroics (Defiant Supergroup)