Difference between revisions of "User:Rugiel/Uni build"
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{{TOCright}} | {{TOCright}} | ||
+ | <!-- | ||
+ | [code]| Copy & Paste this data into Mids' Hero Designer to view the build | | ||
+ | |-------------------------------------------------------------------| | ||
+ | |MxDz;1555;673;1346;HEX;| | ||
+ | |78DA6D94EB4E1A4114C767B894225241451445295EAAA014ACE9C526B555D15A455| | ||
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+ | |61C32861E0507C0107DC819F65427BBED79A1418F85ECF9B72E7BFE356ECFFF02C4| | ||
+ | |CFDE16| | ||
+ | |-------------------------------------------------------------------|[/code] | ||
+ | --> | ||
{| width=80% | {| width=80% | ||
|- | |- | ||
| width=50% valign=top | | | width=50% valign=top | | ||
− | == [[image:Empathy HealingAura.png|Healing Aura]][[image:IO Doctored Wounds.png]] {{color|goldenrod|Doctored Wounds}} == | + | == [[image:Empathy HealingAura.png|Healing Aura]][[image:IO Doctored Wounds.png]] [[image:Check.png|40px]]{{color|goldenrod|Doctored Wounds}} == |
− | : | + | <!--:[[image:IO Doctored Wounds.png|24px]] Heal/Absorb/Endurance |
− | : | + | :[[image:IO Doctored Wounds.png|24px]] Endurance/Recharge |
− | : | + | :[[image:IO Doctored Wounds.png|24px]] Heal/Absorb/Recharge |
− | : | + | :[[image:IO Doctored Wounds.png|24px]] Heal/Absorb/Endurance/Recharge |
− | :[[image: | + | :[[image:IO Doctored Wounds.png|24px]] Heal/Absorb |
− | : | + | :[[image:IO Doctored Wounds.png|24px]] Recharge--> |
| valign=top | | | valign=top | | ||
− | == [[image:Empathy HealOther.png|Heal Other]][[image:IO Numina's Convalescence.png]] {{color|orangered|Numina’s Convalescence}} == | + | |
− | :[[image: | + | == [[image:Empathy HealOther.png|Heal Other]][[image:IO Numina's Convalescence.png]] [[image:Check.png|40px]] {{color|orangered|Numina’s Convalescence}} == |
− | :[[image: | + | <!--:[[image:IO Numina's Convalescence.png|24px]] Endurance/Heal/Absorb |
− | :[[image: | + | :[[image:IO Numina's Convalescence.png|24px]] Endurance/Recharge |
− | + | :[[image:IO Numina's Convalescence.png|24px]] Heal/Absorb/Recharge | |
− | :[[image: | + | :[[image:IO Numina's Convalescence.png|24px]] Heal/Absorb/Endurance/Recharge |
− | :[[image: | + | :[[image:IO Numina's Convalescence.png|24px]] Heal/Absorb |
+ | :[[image:IO Numina's Convalescence.png|24px]] +Regeneration/+Recovery--> | ||
|- | |- | ||
| valign=top | | | valign=top | | ||
− | == [[image:GravityControl GravityDistortion.png|Gravity Distortion]][[image:IO Unbreakable Constraint.png]] {{color|purple|Unbreakable Constraint}} == | + | |
− | :[[image: | + | == [[image:GravityControl GravityDistortion.png|Gravity Distortion]][[image:IO Unbreakable Constraint.png]] [[image:Check.png|40px]] {{color|purple|Unbreakable Constraint}} == |
− | :[[image:Check.png| | + | <!--:[[image:Check.png|22px]] [[image:IO Unbreakable Constraint.png|24px]] Hold |
− | :[[image: | + | :[[image:Check.png|22px]] [[image:IO Unbreakable Constraint.png|24px]] Hold/Recharge |
− | + | :[[image:Check.png|22px]] [[image:IO Unbreakable Constraint.png|24px]] Hold/Recharge/Accuracy | |
− | + | :[[image:Check.png|22px]] [[image:IO Unbreakable Constraint.png|24px]] Recharge/Accuracy | |
− | :[[image: | + | :[[image:Check.png|22px]] [[image:IO Unbreakable Constraint.png|24px]] Hold/Endurance |
+ | :[[image:Check.png|22px]] [[image:IO Unbreakable Constraint.png|24px]] Chance for Smashing Damage --> | ||
| valign=top | | | valign=top | | ||
− | == [[image:GravityControl CrushingField.png|Crushing Field]][[image:IO Gravitational Anchor.png]] {{color|purple|Gravitational Anchor}} == | + | |
− | :[[image:Check.png| | + | == [[image:GravityControl CrushingField.png|Crushing Field]][[image:IO Gravitational Anchor.png]] [[image:Check.png|40px]]{{color|purple|Gravitational Anchor}} == |
− | :[[image:Check.png| | + | <!--:[[image:Check.png|22px]] [[image:IO Gravitational Anchor.png|24px]] Immobilize |
− | :[[image: | + | :[[image:Check.png|22px]] [[image:IO Gravitational Anchor.png|24px]] Immobilize/Recharge |
− | + | :[[image:Check.png|22px]] [[image:IO Gravitational Anchor.png|24px]] Immobilize/Recharge/Accuracy | |
− | + | :[[image:Check.png|22px]] [[image:IO Gravitational Anchor.png|24px]] Recharge/Accuracy | |
− | :[[image:Check.png| | + | :[[image:Check.png|22px]] [[image:IO Gravitational Anchor.png|24px]] Immobilize/Endurance |
+ | :[[image:Check.png|22px]] [[image:IO Gravitational Anchor.png|24px]] Chance for Hold --> | ||
|- | |- | ||
| valign=top | | | valign=top | | ||
− | == [[image:GravityControl DimensionShift.png|Dimension Shift]][[image:IO Trap of the Hunter.png]] {{color|orangered|Trap of the Hunter}} == | + | |
− | :[[image: | + | == [[image:GravityControl DimensionShift.png|Dimension Shift]][[image:IO Trap of the Hunter.png]] [[image:Check.png|40px]] {{color|orangered|Trap of the Hunter}} == |
− | :[[image: | + | <!--:[[image:IO Trap of the Hunter.png|24px]] Accuracy/Recharge |
− | :[[image: | + | :[[image:IO Trap of the Hunter.png|24px]] Endurance/Immobilize |
− | :[[image: | + | :[[image:IO Trap of the Hunter.png|24px]] Accuracy/Endurance |
− | :[[image: | + | :[[image:IO Trap of the Hunter.png|24px]] Immobilize/Accuracy |
− | :[[image: | + | :[[image:IO Trap of the Hunter.png|24px]] Accuracy/Immobilize/Recharge |
+ | :[[image:IO Trap of the Hunter.png|24px]] Chance for Lethal Damage --> | ||
| valign=top | | | valign=top | | ||
− | == [[image:GravityControl Wormhole.png|Wormhole]] [[image:IO Absolute Amazement.png]] {{color|purple|Absolute Amazement}} == | + | |
− | :[[image: | + | == [[image:GravityControl Wormhole.png|Wormhole]][[image:IO Absolute Amazement.png]] [[image:Check.png|40px]] {{color|purple|Absolute Amazement}} == |
− | :[[image: | + | <!--:[[image:IO Absolute Amazement.png|24px]] Stun |
− | :[[image: | + | :[[image:IO Absolute Amazement.png|24px]] Stun/Recharge |
− | :[[image: | + | :[[image:IO Absolute Amazement.png|24px]] Stun/Recharge/Accuracy |
− | :[[image: | + | :[[image:IO Absolute Amazement.png|24px]] Recharge/Accuracy |
− | :[[image: | + | :[[image:IO Absolute Amazement.png|24px]] Stun/Endurance |
+ | :[[image:IO Absolute Amazement.png|24px]] Chance for ToHit Debuff --> | ||
|- | |- | ||
| valign=top | | | valign=top | | ||
− | == [[image:GravityControl Singularity.png|Singularity]] [[image:IO Soulbound Allegiance.png]] {{color|purple|Soulbound Allegiance}} == | + | == [[image:GravityControl Singularity.png|Singularity]][[image:IO Soulbound Allegiance.png]] [[image:Check.png|40px]] {{color|purple|Soulbound Allegiance}} == |
− | :[[image: | + | :<!--[[image:Recipe Soulbound Allegiance.png|40px]] Damage |
− | :[[image: | + | :[[image:IO Soulbound Allegiance.png|40px]] Damage/Recharge |
− | :[[image: | + | :[[image:Recipe Soulbound Allegiance.png|40px]] Damage/Recharge/Accuracy |
− | :[[image: | + | :[[image:Recipe Soulbound Allegiance.png|40px]] Recharge/Accuracy |
− | :[[image: | + | :[[image:Recipe Soulbound Allegiance.png|40px]] Damage/Endurance |
− | :[[image: | + | :[[image:Recipe Soulbound Allegiance.png|40px]] Chance for Build Up --> |
| valign=top | | | valign=top | | ||
− | == [[image:GravityControl GravityDistortionField.png|Gravity Distortion Field]] [[image:Superior Will of the Controller.png]] {{color|fuchsia|Superior Will of the Controller}} == | + | |
− | :[[image: | + | == [[image:GravityControl GravityDistortionField.png|Gravity Distortion Field]][[image:Superior Will of the Controller.png]] [[image:Check.png|40px]] {{color|fuchsia|Superior Will of the Controller}} == |
− | :[[image: | + | <!--:[[image:Superior Will of the Controller.png|24px]] Accuracy/Control |
− | :[[image: | + | :[[image:Superior Will of the Controller.png|24px]] Control/Recharge |
− | :[[image: | + | :[[image:Superior Will of the Controller.png|24px]] Endurance/Recharge |
− | :[[image: | + | :[[image:Superior Will of the Controller.png|24px]] Accuracy/Control/Endurance |
− | :[[image: | + | :[[image:Superior Will of the Controller.png|24px]] Accuracy/Control/Endurance/Recharge |
+ | :[[image:Superior Will of the Controller.png|24px]] Recharge/Chance for Psi Damage --> | ||
|} | |} | ||
+ | = In flux = | ||
+ | == [[image:Empathy Fortitude.png|Fortitude]] Fortitude == | ||
+ | :[[image:IO Luck of the Gambler.png|40px]] Defense/Recharge | ||
+ | :[[image:IO Recharge Reduction.png|40px]] Recharge | ||
+ | :[[image:Special Hamidon Enhancement.png|40px]] To Hit Buff/Defense Buff/Recharge | ||
+ | :[[image:IO To Hit.png|40px]] To Hit Buff | ||
+ | :[[image:IO Luck of the Gambler.png|40px]] Defense | ||
+ | :[[image:IO Luck of the Gambler.png|40px]] Defense/Global Recharge | ||
+ | |||
<!-- | <!-- | ||
[[Image:Check.png]] [[Image:Empty.png]] | [[Image:Check.png]] [[Image:Empty.png]] |
Latest revision as of 02:28, 26 June 2012
Doctored Wounds |
Numina’s Convalescence |
Unbreakable Constraint |
Gravitational Anchor |
Trap of the Hunter |
Absolute Amazement |
Soulbound Allegiance |
Superior Will of the Controller |
In flux
Fortitude
- Defense/Recharge
- Recharge
- To Hit Buff/Defense Buff/Recharge
- 40px To Hit Buff
- Defense
- Defense/Global Recharge