Difference between revisions of "Valkyrja"
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: [[Image:Sword_Slice.png|22px|Slice]] '''[[paragonwiki:Broad Sword#Slice|Slice]]''' | : [[Image:Sword_Slice.png|22px|Slice]] '''[[paragonwiki:Broad Sword#Slice|Slice]]''' | ||
: You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense. | : You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense. | ||
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+ | : [[Image:ShieldDefense_ActiveDefense.png|22px|Deflection]] '''[[paragonwiki:Shield Defense#Deflection|Deflection]]''' | ||
+ | : Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast | ||
: [[Image:ShieldDefense_Deflection.png|22px|Battle Agility]] '''[[paragonwiki:Shield Defense#Battle Agility|Battle Agility]]''' | : [[Image:ShieldDefense_Deflection.png|22px|Battle Agility]] '''[[paragonwiki:Shield Defense#Battle Agility|Battle Agility]]''' | ||
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: [[Image:ShieldDefense_TrueGrit.png|22px|True Grit]] '''[[paragonwiki:Shield Defense#True Grit|True Grit]]''' | : [[Image:ShieldDefense_TrueGrit.png|22px|True Grit]] '''[[paragonwiki:Shield Defense#True Grit|True Grit]]''' | ||
: Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance. | : Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance. | ||
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: [[Image:ShieldDefense_PhalanxFighting.png|22px|Phalanx Fighting]] '''[[paragonwiki:Shield Defense#Phalanx Fighting|Phalanx Fighting]]''' | : [[Image:ShieldDefense_PhalanxFighting.png|22px|Phalanx Fighting]] '''[[paragonwiki:Shield Defense#Phalanx Fighting|Phalanx Fighting]]''' | ||
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: [[Image:Sword_Slice.png|22px|Slice]] '''[[paragonwiki:Broad Sword#Slice|Slice]]''' | : [[Image:Sword_Slice.png|22px|Slice]] '''[[paragonwiki:Broad Sword#Slice|Slice]]''' | ||
: You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense. | : You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense. | ||
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: [[Image:Invulnerability_ResToPhysicalDmg.png|22px|Resist Physical Damage]] '''[[paragonwiki:Invulnerability#Resist Physical Damage|Resist Physical Damage]]''' | : [[Image:Invulnerability_ResToPhysicalDmg.png|22px|Resist Physical Damage]] '''[[paragonwiki:Invulnerability#Resist Physical Damage|Resist Physical Damage]]''' | ||
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: [[Image:Invulnerability_ResToPhysicalDmg.png|22px|Temporary Invulnerability]] '''[[paragonwiki:Invulnerability#Temp Invulnerability|Temporary Invulnerability]]''' | : [[Image:Invulnerability_ResToPhysicalDmg.png|22px|Temporary Invulnerability]] '''[[paragonwiki:Invulnerability#Temp Invulnerability|Temporary Invulnerability]]''' | ||
: When you toggle on this power, you become highly resistant to Smashing and Lethal damage. | : When you toggle on this power, you become highly resistant to Smashing and Lethal damage. | ||
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: [[Image:Invulnerability_ResToSpecialDmg.png|22px|Resist Elements]] '''[[paragonwiki:Invulnerability#Resist Elements|Resist Elements]]''' | : [[Image:Invulnerability_ResToSpecialDmg.png|22px|Resist Elements]] '''[[paragonwiki:Invulnerability#Resist Elements|Resist Elements]]''' | ||
: You are naturally resistant to the elements and always take less Fire, Cold, and Toxic damage. This power is always on and costs no Endurance. | : You are naturally resistant to the elements and always take less Fire, Cold, and Toxic damage. This power is always on and costs no Endurance. | ||
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: [[Image:Invulnerability_ResToCosmicDmag.png|22px|Resist Energies]] '''[[paragonwiki:Invulnerability#Resist Energies|Resist Energies]]''' | : [[Image:Invulnerability_ResToCosmicDmag.png|22px|Resist Energies]] '''[[paragonwiki:Invulnerability#Resist Energies|Resist Energies]]''' |
Revision as of 18:31, 8 October 2010
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The Valkyrja are a custom enemy group. |
Background
Background Information will be added later.
Enemy Types
Minions
Valkyrja Swordfighter
A description will be added later. |
- Powers
- Hack
- You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
- Slash
- You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
- Deflection
- Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
- Battle Agility
- Your incredible reflexes allow you to position your shield to deflect incoming ranged damage. While Deflection is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Recharge: Fast
Valkyrja Axewarrior
A description will be added later. |
- Powers
- Beheader
- This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.
- Chop
- The Chop deals heavy damage with your Battle Axe, although it is much slower than the Beheader. This attack can knock down a target.
- Deflection
- Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
- Battle Agility
- Your incredible reflexes allow you to position your shield to deflect incoming ranged damage. While Deflection is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Recharge: Fast
Valkyrja Silver Maiden
A description will be added later. |
- Powers
- Hack
- You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
- Slash
- You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
- Slice
- You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense.
- Resist Physical Damage
- You are naturally tough and inherently resistant to Smashing and Lethal damage. This power is always on, and costs no Endurance.
- Temporary Invulnerability
- When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
- Dull Pain
- You can activate this power to increase your maximum Hit Points for a short time.
Lieutenants
Valkyrja Shieldmaiden
A description will be added later. |
- Powers
- Fly
- Shieldmaidens can Fly!
- Hack
- You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
- Slash
- You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
- Slice
- You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense.
- Deflection
- Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
- Battle Agility
- Your incredible reflexes allow you to position your shield to deflect incoming ranged damage. While Deflection is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Recharge: Fast
- True Grit
- Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.
- Phalanx Fighting
- Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
Valkyrja Battlemaiden
A description will be added later. |
- Powers
- Fly
- Battlemaidens can Fly!
- Beheader
- This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.
- Chop
- The Chop deals heavy damage with your Battle Axe, although it is much slower than the Beheader. This attack can knock down a target.
- Gash
- Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
- Resist Physical Damage
- You are naturally tough and inherently resistant to Smashing and Lethal damage. This power is always on, and costs no Endurance.
- Temporary Invulnerability
- When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
- Tough Hide
- Your thickened skin makes you much tougher to hit. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.
Valkyrja Aurora-Warrior
A description will be added later. |
- Powers
- Fly
- Aurora-Warriors can Fly!
- Barrage
- You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.
- Energy Punch
- You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
- Power Blast
- A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
- Kinetic Shield
- Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.
- Dampening Field
- Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.
- Energy Protection
- You ability to channel energy makes you naturally resistant to Energy and Negative Energy damage. This power is always on and costs no Endurance.
Bosses
Valkyrja Golden Maiden
A description will be added later. |
- Powers
- Fly
- Golden Maidens can Fly!
- Beheader
- This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.
- Chop
- The Chop deals heavy damage with your Battle Axe, although it is much slower than the Beheader. This attack can knock down a target.
- Gash
- Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
- Build Up
- Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
- Swoop
- A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards.
- Whirling Axe
- You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can knock them down.
- Deflection
- Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
- Battle Agility
- Your incredible reflexes allow you to position your shield to deflect incoming ranged damage. While Deflection is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Recharge: Fast
- True Grit
- Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.
- Against All Odds
- The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee also suffer from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
- Phalanx Fighting
- Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
- Grant Cover
- You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) Recharge: Slow
Valkyrja Warmaiden
A description will be added later. |
- Powers
- Fly
- Warmaidens can Fly!
- Jab
- A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
- Punch
- Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast
- Haymaker
- A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate
- Rage
- A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long
- Hurl
- You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
- Foot Stomp
- Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow
- Resist Physical Damage
- You are naturally tough and inherently resistant to Smashing and Lethal damage. This power is always on, and costs no Endurance.
- Temporary Invulnerability
- When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
- Dull Pain
- You can activate this power to increase your maximum Hit Points for a short time.
- Resist Elements
- You are naturally resistant to the elements and always take less Fire, Cold, and Toxic damage. This power is always on and costs no Endurance.
- Resist Energies
- You are naturally resistant to Energy and Negative Energy damage. This power is always on and costs no Endurance.
- Invincibility
- When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your Accuracy. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.
- Tough Hide
- Your thickened skin makes you much tougher to hit. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.
Valkyrja Chooser of the Slain
A description will be added later. |
- Powers
- Fly
- Choosers of the Slain can Fly!
- Dark Blast
- A long range blast of dark energy. Deals moderate Negative Energy damage and reduces a target's chance to hit.
- Gloom
- Gloom slowly drains a target of life, while reducing his chance to hit. Slower than Dark Blast, but deals more damage over time.
- Dark Pit
- Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but disorients all affected foes for a good while.
- Tenebrous Tentacles
- You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
- Night Fall
- Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have reduced chance to hit.
- Torrent
- You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their chance to hit.
- Life Drain
- You can tap the power of the Netherworld to steal some life from a target foe and reduce his chance to hit. Some of that stolen life is transferred to you in the form of hit points.
- Twilight Grasp
- You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
- Darkest Night
- While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
- Howling Twilight
- Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds
- Shadow Fall
- Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
- Fearsome Stare
- Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably
- Petrifying Gaze
- Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Heroes
Aurora Maiden
Main Article: Aurora Maiden
A description will be added later. |
- Powers
- Fly
- Aurora Maiden can Fly!
- Hack
- You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
- Slash
- You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
- Slice
- You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense.
- Deflection
- Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
- Battle Agility
- Your incredible reflexes allow you to position your shield to deflect incoming ranged damage. While Deflection is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Recharge: Fast
- True Grit
- Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.
- Phalanx Fighting
- Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
Brunnhilda
Main Article: Brunnhilda
A description will be added later. |
- Powers
- Fly
- Brunnhilda can Fly!
- Hack
- You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
- Slash
- You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
- Slice
- You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense.
- Resist Physical Damage
- You are naturally tough and inherently resistant to Smashing and Lethal damage. This power is always on, and costs no Endurance.
- Temporary Invulnerability
- When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
- Resist Elements
- You are naturally resistant to the elements and always take less Fire, Cold, and Toxic damage. This power is always on and costs no Endurance.
- Resist Energies
- You are naturally resistant to Energy and Negative Energy damage. This power is always on and costs no Endurance.
- Tough Hide
- Your thickened skin makes you much tougher to hit. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.