Difference between revisions of "Gale Power Grid"

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(Agency)
(Combat Ability)
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'''1) Untrained:''' Unless the hero possesses resources that "auto-lock" on targets, they'll lose all and every fight.
 
'''1) Untrained:''' Unless the hero possesses resources that "auto-lock" on targets, they'll lose all and every fight.
  
'''2) Trained:''' While not Bruce Lee or John Rambo, the hero is assumed to be able to hold their own in most situations.
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'''2) Trained:''' While not Bruce Lee or John Rambo, the hero is assumed to be able to hold their own in most situations. Example: Any member of the X-Men.
  
'''3) World Class:''' As long as the opponent doesn't possess any form of super-speed or super-reflexes, the hero can take them down. Examples: Manticore.
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'''3) World Class:''' As long as the opponent doesn't possess any form of super-speed or super-reflexes, the hero can take them down. Examples: Manticore, Punisher.
  
'''4) Inhuman:''' Possessing a form of preternatural awareness or speed is just the base requisite for picking a fight with this hero. Examples: Foreshadow.
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'''4) Inhuman:''' Possessing a form of preternatural awareness or speed is just the base requisite for picking a fight with this hero. Examples: Foreshadow, Ryu Hayabusa, Spider-Man.
  
'''5) Invincible:''' Self-Explanatory. With the right tools/weapons, the hero will trivialize any challenge based on combat. Examples: Wolverine (the 90s' one), Blue Steel (depending on who you ask).
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'''5) Invincible:''' Self-Explanatory. With the right tools/weapons, the hero will trivialize any challenge based on combat. Examples: Wolverine (the 90s' one), Blue Steel (depending on who you ask), Squirrel Girl (yes, get over it).
  
 
=== Agency ===
 
=== Agency ===

Revision as of 10:36, 5 April 2018

GaleGridBlank.jpg

While Marvel's power grid is a rather useful standard with documented benchmarks for each score, some people will feel marvel's criteria isn't adequate for representing their respective character's qualities. Feel free to use this if you find it suits your needs.

Following is a description for each of the traits and benchmark points.


The Five Attributes:

Strength

Self-explanatory.

1) Human

2) Peak Human (Reminder: Even Blue Steel's ends here)

3) Superhuman: Anywhere from lifting a car to a airliner (about 440 tons).

4) Supernatural: Can lift a mountain if needed (about 20 billion tons).

5) Strength of Plot: As strong as the story needs the hero to be, period. Be it getting in fisticuffs with a mid-tier metahuman or lift an island.

Resilience

From mundane body armor to regeneration, Resilience shows the kind of damage a hero is expected to be able to shrug off in combat.

1) Human

2) Bullet Resistant

3) Artillery Resistant

4) Nuke Resistant

5) Indestructible

Intellect

Even if what's going to be listed is mostly an average, it's important to remember there are sevent types of intelligence: Linguistic, Logic, Kinaesthetic, Spatial, Musical, Interpersonal, and Intrapersonal.

1) Human

2) Peak Human

3) Low-Tier meta-intellect: While it may be called "lesser," low-tier meta-intellect already sets a hero above the greatest minds of baseline humanity.

4) High-Tier meta-intellect: This is where most heroes people would associate with "super geniuses" are: Meta-technology, super-science, magic, etc.

5) (near)Omniscient: While the hero may not know "everything," they will eventually find the answer to anything. If something is not "unknowable," for this hero is only a matter of when.

Combat Ability

Regardless of whether armed or unarmed, combat ability reflects the kind of rivals the hero is expected to be able to take down.

1) Untrained: Unless the hero possesses resources that "auto-lock" on targets, they'll lose all and every fight.

2) Trained: While not Bruce Lee or John Rambo, the hero is assumed to be able to hold their own in most situations. Example: Any member of the X-Men.

3) World Class: As long as the opponent doesn't possess any form of super-speed or super-reflexes, the hero can take them down. Examples: Manticore, Punisher.

4) Inhuman: Possessing a form of preternatural awareness or speed is just the base requisite for picking a fight with this hero. Examples: Foreshadow, Ryu Hayabusa, Spider-Man.

5) Invincible: Self-Explanatory. With the right tools/weapons, the hero will trivialize any challenge based on combat. Examples: Wolverine (the 90s' one), Blue Steel (depending on who you ask), Squirrel Girl (yes, get over it).

Agency

Agency is the hero's ability to affect a story's events, regardless of the tools they use to do it (guile, superpowers, luck, etc).

1) Grunt/Supporting Cast: The hero has no ingenuity nor "utilitarian" superpowers (super-senses, "travel powers," gadgets, etc) to make up for their shortcomings. Without contrived happenstance and/or plot devices, the hero is stumped by something as basic as a treasure hunt or rescuing a kitten from a tree. Examples: Fusionette.

2) Low-level Plot Immunity: From utilitarian superpowers to plain resourcefulness and a keen mind, the hero will trivialize any problems on the "local scale" like buildings on fire or Nancy Drew mysteries. Examples: Nightwing.

3) Big Shot: The hero will trivialize most emergencies short of a doomsday scenario or a global conspiracy. Examples: Statesman, Iron-Man.

4) World Savior: The hero can face doomsday scenarios and either undo them before they can harm the populace or actually reverse them. Examples: Superman in Superman Returns.

5) Power of Plot: The hero is more a plot device than a character. They can do anything. Examples: Franklin Richards, The Tardis, the Moon Silver Crystal.