Difference between revisions of "Grim and the green"

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All that was left by that point was to bring Grimoire to justice. With the help of Paragon's finest, you battled the now fully-transformed Grimoire and emerged victorious, only to find out it was all for naught. While you were battling, someone stole into the police's evidence vault and made off with all the evidence you accumulated, making it impossible to make a court case with what little remained.
 
All that was left by that point was to bring Grimoire to justice. With the help of Paragon's finest, you battled the now fully-transformed Grimoire and emerged victorious, only to find out it was all for naught. While you were battling, someone stole into the police's evidence vault and made off with all the evidence you accumulated, making it impossible to make a court case with what little remained.
 
===<u>Arrest all partycrashers</u>===
 
'''Part one: Party Down'''
 
 
'''Briefing'''
 
 
Good morning, $name. I've been hearing good things about you, so I'm glad the FBSA liaison for $origin heroes sent you over. The Department has always been stretched thin in Paragon, and the first Rikti war only made things worse. That's where you come in.
 
 
The PPD has worked with heroes ever since the Citizen Crime Fighting Act passed in 1937. That means that, to all intents and purposes, you have authority to act as a member of the Paragon City police department, but while doing so, you are bound by the same responsibilities of any police officer. Be polite, be respectful and only use necessary force no matter how badly the crooks deserve worse. Heroes like you are the face of the law in Paragon City as much as the men and women on the force itself. If you think you can handle that responsibility, then I have something I need your help with.
 
 
'''Mission acceptance'''
 
 
The PPD has a lot of undercover agents in Paragon's gangs - Skulls, Hellions, Family, even the Lost. It's unrewarding work, the hours are bad, the pay is lousy and sociopathic reprobates don't make for very good conversations. Sometimes we get lucky, though, and get information about heists before they happen. This could be one of those times.
 
 
I received a message from one of my agents under the Skulls that they're about to raid the Factory, one of Paragon's more prestigious nightclubs. Now, this is a bit outside their usual M.O. - they make the odd occasional attack whenever there's cash, but hitting something this high profile is bound to turn some heads, and that's unusual enough to worry me.
 
 
Could you go and look into it? We didn't get a timeframe for this, but the sooner you get there, the better. With any luck, you can get there before the Skulls do.
 
 
'''Unnecessary solicitation'''
 
 
I didn't get any word on that raid yet. Did you find out anything?
 
 
'''Mission Objective(s)'''
 
''The ticket booth is empty, droves of partygoers flee through the front door and sounds of fighting can be heard over the dull thud of the sound system. It looks like you arrived just in time.''
 
*Prevent Skulls attack
 
**Arrest all partycrashers
 

Revision as of 07:54, 5 February 2010

Badge ArchitectPlay.png This article contains information pertaining to content created through the use of the Mission Architect.
This information is considered non-canonical.
Grim and the green Arc ID: 61156 Author: @Quinch

Mission 1Mission 2Mission 3Mission 4Mission 5



Overview

After receiving your hero license, your contact asks you to meet detective Brogan, who has apparently asked for you by name. You did not suspect a simple tipoff would send you headfirst into unmasking a budding drug conspiracy among the street gang known as the Skulls.

Souvenir

This vial still has a few drops of raw Superadine sticking to its walls, and is a memento of the events you remember as: The Grim and the Green

It started with a simple tip-off from an undercover police agent that the Skulls were planning to attack an underground dance club. The tip paid off, although you arrived too late to stop the Skulls from making off with their ill-gotten gains. You did, however, recover a map showing the location of their hideout.

You arrived at the warehouse and recovered much more than the contents of the Skulls' latest raid, but also stumbled across a meeting between the Skulls and a mysterious businessman awaiting a leader of the Skulls called Grimoire. With the help of Manuel Ferris, the policeman who told you about the club raid you defeated the mysterious man. Despite this, however, he revealed nothing.

Your contact informed you that this mysterious businessman was in fact Jimmy Five-Rings, a prominent underboss in the criminal organization known as "The Family". The word of your success also spread, scaring the members of the Skulls into moving a shipment of mysterious crates into a sewer. You raided the sewers and found out that the Skulls there were getting green skin and growing tusks. You took a few vials from the crates and returned to your contact.

He told you that what you saw were the early stages of Superadine addiction, a Family-manufactured drug which gradually turned its users into Trolls. You returned to the warehouse you investigated earlier to find the Skulls were back and combing the warehouse at Grimoire's orders. You defeated their boss who revealed that Grimoire was growing increasingly unstable and happily handed over Grimoire's location as well as revealing that he was in fact Jimmy Five-Rings' cousin.

All that was left by that point was to bring Grimoire to justice. With the help of Paragon's finest, you battled the now fully-transformed Grimoire and emerged victorious, only to find out it was all for naught. While you were battling, someone stole into the police's evidence vault and made off with all the evidence you accumulated, making it impossible to make a court case with what little remained.