Grim and the green

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This information is considered non-canonical.
Grim and the green Arc ID: 61156 Author: @Quinch

Mission 1Mission 2Mission 3Mission 4Mission 5



Overview

After receiving your hero license, your contact asks you to meet detective Brogan, who has apparently asked for you by name. You did not suspect a simple tipoff would send you headfirst into unmasking a budding drug conspiracy among the street gang known as the Skulls.

Souvenir

This vial still has a few drops of raw Superadine sticking to its walls, and is a memento of the events you remember as: The Grim and the Green

It started with a simple tip-off from an undercover police agent that the Skulls were planning to attack an underground dance club. The tip paid off, although you arrived too late to stop the Skulls from making off with their ill-gotten gains. You did, however, recover a map showing the location of their hideout.

You arrived at the warehouse and recovered much more than the contents of the Skulls' latest raid, but also stumbled across a meeting between the Skulls and a mysterious businessman awaiting a leader of the Skulls called Grimoire. With the help of Manuel Ferris, the policeman who told you about the club raid you defeated the mysterious man. Despite this, however, he revealed nothing.

Your contact informed you that this mysterious businessman was in fact Jimmy Five-Rings, a prominent underboss in the criminal organization known as "The Family". The word of your success also spread, scaring the members of the Skulls into moving a shipment of mysterious crates into a sewer. You raided the sewers and found out that the Skulls there were getting green skin and growing tusks. You took a few vials from the crates and returned to your contact.

He told you that what you saw were the early stages of Superadine addiction, a Family-manufactured drug which gradually turned its users into Trolls. You returned to the warehouse you investigated earlier to find the Skulls were back and combing the warehouse at Grimoire's orders. You defeated their boss who revealed that Grimoire was growing increasingly unstable and happily handed over Grimoire's location as well as revealing that he was in fact Jimmy Five-Rings' cousin.

All that was left by that point was to bring Grimoire to justice. With the help of Paragon's finest, you battled the now fully-transformed Grimoire and emerged victorious, only to find out it was all for naught. While you were battling, someone stole into the police's evidence vault and made off with all the evidence you accumulated, making it impossible to make a court case with what little remained.

Arrest all partycrashers

Part one: Party Down

Briefing

Good morning, $name. I've been hearing good things about you, so I'm glad the FBSA liaison for $origin heroes sent you over. The Department has always been stretched thin in Paragon, and the first Rikti war only made things worse. That's where you come in.

The PPD has worked with heroes ever since the Citizen Crime Fighting Act passed in 1937. That means that, to all intents and purposes, you have authority to act as a member of the Paragon City police department, but while doing so, you are bound by the same responsibilities of any police officer. Be polite, be respectful and only use necessary force no matter how badly the crooks deserve worse. Heroes like you are the face of the law in Paragon City as much as the men and women on the force itself. If you think you can handle that responsibility, then I have something I need your help with.

Mission acceptance

The PPD has a lot of undercover agents in Paragon's gangs - Skulls, Hellions, Family, even the Lost. It's unrewarding work, the hours are bad, the pay is lousy and sociopathic reprobates don't make for very good conversationalists. Sometimes we get lucky, though, and get information about heists before they happen. This could be one of those times.

I received a message from one of my agents under the Skulls that they're about to raid the Factory, one of Paragon's more prestigious nightclubs. Now, this is a bit outside their usual M.O. - they make the odd occasional attack whenever there's cash, but hitting something this high profile is bound to turn some heads, and that's unusual enough to worry me.

Could you go and look into it? We didn't get a timeframe for this, but the sooner you get there, the better. With any luck, you can get there before the Skulls do.

Unnecessary solicitation

I didn't get any word on that raid yet. Did you find out anything?

Mission Objective(s) The ticket booth is empty, droves of partygoers flee through the front door and sounds of fighting can be heard over the dull thud of the sound system. It looks like you arrived just in time.

  • Prevent Skulls attack
    • Arrest all partycrashers
Icon clue generic.png
A crude map
" After a little encouragement, Ashes tells you::
"We were just strapped for cash, I swear! Grim, sorry, Grimooaaahhhrr sent us here, told us to gut the place. I don't know why! I'll show you where the hideout is, all right? No need to get rough. We good now, right?""


Mission completion

"I haven't heard of this Grimoire, but we don't have much of a picture of the Skulls' leadership, especially since most of the bosses don't last long before being busted or ousted. Still, that safe house you mentioned looks like a good place to look next.

Oh, and by the way, $name? Good work."

Bust the Skulls hideout

Part two: Legitimate Business

Briefing

"The address you have is registered to a German shipping company named Dunkel 1. They move most of their goods through Independence Port and to various retailers across the city. What paperwork I can pull up looks in order, but if the Skulls are using it as a hideout, there's no telling what you could find inside."

Mission acceptance

"Just one more thing - keep an eye out for Manuel Ferris, the agent who passed me the tip about the raid. He might know more about what's going on."

Unnecessary solicitation

"Well? Did you find anything?"

Mission Objective(s)
The warehouse door is unlocked - no security guards stop you, no workers are in sight, and no sound to be heard other than the clanking of weapons, heavy footsteps and malevolent laughter.

  • Bust the Skulls hideout
    • Look for clues
    • Find the warehouse foreman


Icon clue generic.png
Stolen things
"These cardboard boxes are filled to the brim with jewelry, electronics, credit cards, artifacts, art pieces and even military-grade weaponry. Other than their fungible value, however, the contents don't seem to have anything in common."

Icon clue generic.png
Skulls' treasure
"A cursory search of the warehouse yields even more boxes stuffed with stolen loot. There's no way the Skulls could have fenced it all without drawing attention to themselves, but if you've found even half of it, they must have been stockpiling their ill-gotten gains for weeks."


Mission completion

"I don't like the good-news-bad-news game, so I'll give it to you one by one. Jimmy Five-Rings, the Family thug you put down is our frequent customer, and unfortunately, he already has a pack of stoolies "testifying" that he was an innocent bystander kidnapped by the Skulls. They do this a lot, I'm afraid, and it flies far more often than I like - the Family's always had a presence in Paragon City, but they've been getting bolder lately. On the other hand, you've recovered about a month's worth of robbery, theft and breaking-and-entering evidence, something we just assumed was a random spike in crime. We'll have to make sure everything gets back to their owners, and I'm sure the men on the force will be grateful."