The Great Heronapping

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Badge ArchitectPlay.png This article contains information pertaining to content created through the use of the Mission Architect.
This information is considered non-canonical.
The Great Heronapping Arc ID: 554056 Author: @Corlagon

Mission 1Mission 2Mission 3Mission 4




Azure Huntress Jr. heronapped.jpg
The Great Heronapping
Author: @Corlagon
Arc ID: 554056
Arc Details
Arc Type: Solo friendly
Heroic
Canon Related
Level Range(s): 5-14, 5-20, 1-20, 1-20
No. of Missions: 4
Mission Types: 1: Rescue allies, defeat boss and guards

2: Rescue captive, rescue allies, defeat boss


3: Rescue captives, find objects


4: Rescue ally, find object, defeat bosses and guards

Custom Enemies: Generic enemies on one mission, individuals on others
Enemies: V badge BattleDomeBadge.png Cloners
V badge BattleDomeBadge.png Skulls
V badge BattleDomeBadge.png Trolls
V badge BattleDomeBadge.png Vahzilok
Difficulty: Standard
Allies: Claudia Hopeshot (L)
Garglesmash (B)
Technobasher (B)
External Links
There is also a German version of this story, titled simply Heronapping.

The Mission Architect story The Great Heronapping.

Length: Very Long
Alignment: Hero
Level: 5-14

Time and Place: April 2008; Paragon City

Azure Huntress asks you to assist some young heroes, whose capture turns out to be just the tip of the iceberg.

Contact

Azure Huntress
Hero

This mage supposedly did much good in the 90s, having led a small but respected supergroup and eventually sacrificed her life in order to kill her archenemy as well. After her mysterious revival she is nowhere as powerful as she was in the past, now spending most of her time in the background.


Missions

Azure Huntress
Azure Huntress
Good day, I'll get straight to the point. A team of junior heroes has been captured by the Skulls. Freedom Corps has asked me to assist them, but I'd prefer someone else to do it. I know this sounds odd, but I have personal reasons. So, can you save the heroes from the Skulls?

Mission 1: Medium size map, level range 5-14. Contains Ambush, Boss, Patrol, Ally.

Mission 2: Medium size map, level range 5-20. Contains Boss, Release Captive, Ally.

Mission 3: Medium size map, level range 1-20. Contains Boss, Collection, Release Captive.

Mission 4: Large size map, level range 1-20. Contains Boss, Collection, Ally.


Souvenir

Empty incantine ampoule

This ampoule was used to store a strange custom-created drug called incantine. It is a souvenir from an adventure known as:

The Great Heronapping

You started to discover the plot when a team of rookie heroes was captured by a group of Skulls who somehow knew how to damage Medicom units. One of the heroes was able to escape and informed Freedom Corps, who tasked Azure Huntress to rescue the heroes. As her own daughter was among them and she did not want to embarass her even more, she asked you to help.

The Skulls had been selling their captives to the Trolls, but this time they were arguing about the payment, allowing you to rescue the heroes before the villains were able to take them away. Blaming the Trolls for their defeat, one of the Skulls revealed the location of a cave from were you freed several civilian slaves as well as two cyborg heroes.

You learned that the Trolls, in turn, had been selling heroes to apparent Crey employees, but also to Vahzilok followers, as the scientists had no use for cyborgs, nor for magic users who drew their powers from outside sources. You went to the Vahzilok hideout and saved some more heroes from being chopped up, learning that the scientists ran a cloning facility.

Once you infiltrated the laboratory, it became clear that Crey were being framed. The actual villains seemed to be Arachnos, who collected metahuman DNA samples and used stolen Crey technology combined with magic to create a clone army. The clones who were already grown up were mostly based on Garglesmash, a Rogue Isles inhabitant who had agreed to cooperate simply to be left alive. Now that you had arrived, he sought revenge and helped you defeat their leader, who curiously appeared to be a clone of Azure Huntress.

The cloners had used the incantine to ensure their creations' loyalty, but unfortunately, most if not all of them had been drugged themselves by the true mastermind behind the plot. As a result, most of them fought to the death and eventually activated a self-destruct mechanism. You were able to leave the building in time, but Garglesmash escaped, for fear of being arrested. While you had apparently stopped the operation, you were left without a clue as to who had really been behind it. Azure Huntress implied that she had one, but did not consider a visit to the Rogue Isles feasible at the time.


Notes

  • The original idea was the failure of Azure Huntress Jr.; I ended up making that scene a part of a larger story with an entirely different focus.
  • I came up with the cloning scheme without having played the Crey story, but I remembered that it existed and subsequently referenced it.


The Great Heronapping Story Arc
Mission 1Mission 2Mission 3Mission 4
Enemy Groups Cloners ClonersSkulls SkullsTrolls TrollsVahzilok Vahzilok
Notable NPCs Azure HuntressClaudia HopeshotGarglesmashSpoilerTechnobasher