Difference between revisions of "The Nihilists"
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| valign="top" | [[Image:Badge ArchitectCustomBoss.png|left|Custom Character(s)]][[Image:V badge BattleDomeBadge.png|left|The Nihilists]] | | valign="top" | [[Image:Badge ArchitectCustomBoss.png|left|Custom Character(s)]][[Image:V badge BattleDomeBadge.png|left|The Nihilists]] | ||
− | | valign="top" | | + | | valign="top" | '''The Nihilists''' are a custom enemy group that appears in the story arc [[The Wretch's Gift]]. They are the primary adversaries during the arc, over the course of which they attempt to destroy the universe. |
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+ | == Background == | ||
+ | Embracing the philosophical belief that life holds no meaning, the Nihilists take this idea a step further by reaching the conclusion of anything without meaning should be extinguished. Led by a man known as the [[The Nihilist Marshal]], these individuals have set out to make their belief reality; they have uncovered a method of destroying the universe through the misuse of the Ritual of Alka'Ta, and have begun collect the components necessary to carry out their agenda. | ||
== Enemy Types == | == Enemy Types == | ||
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: [[Image:PsychicBlast_TelekineticBlast.png|22px|Telekinetic Blast]] '''[[paragonwiki:Psychic Blast#Telekinetic Blast|Telekinetic Blast]]''' | : [[Image:PsychicBlast_TelekineticBlast.png|22px|Telekinetic Blast]] '''[[paragonwiki:Psychic Blast#Telekinetic Blast|Telekinetic Blast]]''' | ||
: You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. | : You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. | ||
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=== Elite Bosses === | === Elite Bosses === |
Revision as of 05:32, 5 May 2009
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The Nihilists are a custom enemy group that appears in the story arc The Wretch's Gift. They are the primary adversaries during the arc, over the course of which they attempt to destroy the universe. |
Background
Embracing the philosophical belief that life holds no meaning, the Nihilists take this idea a step further by reaching the conclusion of anything without meaning should be extinguished. Led by a man known as the The Nihilist Marshal, these individuals have set out to make their belief reality; they have uncovered a method of destroying the universe through the misuse of the Ritual of Alka'Ta, and have begun collect the components necessary to carry out their agenda.
Enemy Types
Minions
Nihilist Gunner
- Powers
- Call Thugs
- Calls forth one Thug to do your bidding. Thugs use Dual Pistols and can be taught additional pistol attacks.
- Dual Wield
- Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
- Empty Clips
- You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.
Nihilist Sorcerer
- Powers
- Electron Haze
- A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
- X-Ray Beam
- You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense.
Lieutenants
Nihilist Archer
- Powers
- Aimed Shot
- Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
- Entangling Arrow
- Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The Entangling Arrow can bring down flying entities and halts jumping.
Nihilist Warrior
- Powers
- Hack
- You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
- Slice
- You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense.
Bosses
Nihilist Charger
Nihilist Psychic
- Powers
- Dominate
- Painfully tears at the mind of a single foe. Dominate deals psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
- Levitate
- You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.
- Mesmerize
- Mesmerize painfully assails a target with psychic energy, rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
- Subdue
- Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
- Telekinetic Blast
- You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Elite Bosses
The Nihilist Marshal
- Primary Article: The Nihilist Marshal
- Powers
- Charged Bolts
- You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.
- Havoc Punch
- The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
- Lightning Bolt
- You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
- Zapp
- A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.