Difference between revisions of "Elauele‘ele (Protector)"
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How he ended up in the Ziggurat he refuses to tell, but he seems awfully satisfied about it. | How he ended up in the Ziggurat he refuses to tell, but he seems awfully satisfied about it. | ||
+ | ---- | ||
+ | __NOTOC__ | ||
+ | <div style="font-size:80%"> | ||
+ | {| width=100% | ||
+ | |- valign=top | ||
+ | | width=33% | | ||
+ | ==Weaken [[Image:IO Defense Debuff.png|24px]] [[Image:IO ToHit DeBuffs.png|24px]] [[Image:IO Confuse.png|24px]]== | ||
+ | {| width=100% | ||
+ | |- | ||
+ | ! width=10% style="background-color:gold;" | 10 | ||
+ | ! width=10% style="background-color:gold;" | 15 | ||
+ | ! width=10% style="background-color:gold;" | 20 | ||
+ | ! width=10% style="background-color:gold;" | 25 | ||
+ | ! width=10% style="background-color:gold;" | 30 | ||
+ | ! width=10% style="background-color:gold;" | 35 | ||
+ | ! width=10% style="background-color:gold;" | 40 | ||
+ | ! width=10% style="background-color:silver;" | 45 | ||
+ | ! width=10% style="background-color:silver;" | 50 | ||
+ | |} | ||
+ | | width=33% | | ||
+ | ==Heal [[Image:IO Heal.png|24px]]== | ||
+ | {| width=100% | ||
+ | |- | ||
+ | ! width=10% style="background-color:gold;" | 10 | ||
+ | ! width=10% style="background-color:gold;" | 15 | ||
+ | ! width=10% style="background-color:gold;" | 20 | ||
+ | ! width=10% style="background-color:silver;" | 25 | ||
+ | ! width=10% style="background-color:silver;" | 30 | ||
+ | ! width=10% style="background-color:gold;" | 35 | ||
+ | ! width=10% style="background-color:gold;" | 40 | ||
+ | ! width=10% style="background-color:silver;" | 45 | ||
+ | ! width=10% style="background-color:silver;" | 50 | ||
+ | |} | ||
+ | | width=33% | | ||
+ | |||
+ | ==Protect [[Image:IO Defense Buff.png|24px]] [[Image:IO Damage Resistance.png|24px]] [[Image:IO Intangibility Duration.png|24px]]== | ||
+ | {| width=100% | ||
+ | |- | ||
+ | ! width=10% style="background-color:gold;" | 10 | ||
+ | ! width=10% style="background-color:gold;" | 15 | ||
+ | ! width=10% style="background-color:gold;" | 20 | ||
+ | ! width=10% style="background-color:silver;" | 25 | ||
+ | ! width=10% style="background-color:silver;" | 30 | ||
+ | ! width=10% style="background-color:gold;" | 35 | ||
+ | ! width=10% style="background-color:gold;" | 40 | ||
+ | ! width=10% style="background-color:silver;" | 45 | ||
+ | ! width=10% style="background-color:silver;" | 50 | ||
+ | |} | ||
+ | |- valign=top | ||
+ | | width=33% | | ||
+ | ==Impede [[Image:IO Sleep Duration.png|24px]] [[Image:IO Slow Powers.png|24px]] [[Image:IO Hold Duration.png|24px]] [[Image:IO Disorient Duration.png|24px]] [[Image:IO Immobilization Duration.png|24px]] [[Image:IO Fear Duration.png|24px]]== | ||
+ | {| width=100% | ||
+ | |- | ||
+ | ! width=10% style="background-color:silver;" | 10 | ||
+ | ! width=10% style="background-color:silver;" | 15 | ||
+ | ! width=10% style="background-color:gold;" | 20 | ||
+ | ! width=10% style="background-color:gold;" | 25 | ||
+ | ! width=10% style="background-color:gold;" | 30 | ||
+ | ! width=10% style="background-color:gold;" | 35 | ||
+ | ! width=10% style="background-color:gold;" | 40 | ||
+ | ! width=10% style="background-color:silver;" | 45 | ||
+ | ! width=10% style="background-color:silver;" | 50 | ||
+ | |} | ||
+ | | width=33% | | ||
+ | |||
+ | ==Exhort [[Image:IO Endurance Modification.png|24px]] [[Image:IO Endurance Cost.png|24px]]== | ||
+ | {| width=100% | ||
+ | |- | ||
+ | ! width=10% style="background-color:silver;" | 10 | ||
+ | ! width=10% style="background-color:silver;" | 15 | ||
+ | ! width=10% style="background-color:gold;" | 20 | ||
+ | ! width=10% style="background-color:gold;" | 25 | ||
+ | ! width=10% style="background-color:gold;" | 30 | ||
+ | ! width=10% style="background-color:gold;" | 35 | ||
+ | ! width=10% style="background-color:gold;" | 40 | ||
+ | ! width=10% style="background-color:silver;" | 45 | ||
+ | ! width=10% style="background-color:silver;" | 50 | ||
+ | |} | ||
+ | | width=33% | | ||
+ | |||
+ | ==Accelerate [[Image:IO Attack Rate.png|24px]] [[Image:IO Interrupt Time.png|24px]]== | ||
+ | {| width=100% | ||
+ | |- | ||
+ | ! width=10% style="background-color:silver;" | 10 | ||
+ | ! width=10% style="background-color:gold;" | 15 | ||
+ | ! width=10% style="background-color:gold;" | 20 | ||
+ | ! width=10% style="background-color:gold;" | 25 | ||
+ | ! width=10% style="background-color:gold;" | 30 | ||
+ | ! width=10% style="background-color:gold;" | 35 | ||
+ | ! width=10% style="background-color:gold;" | 40 | ||
+ | ! width=10% style="background-color:silver;" | 45 | ||
+ | ! width=10% style="background-color:silver;" | 50 | ||
+ | |} | ||
+ | |- valign=top | ||
+ | | width=33% | | ||
+ | ==Focus [[Image:IO Accuracy.png|24px]] [[Image:IO ToHit Buffs.png|24px]]== | ||
+ | {| width=100% | ||
+ | |- | ||
+ | ! width=10% style="background-color:gold;" | 10 | ||
+ | ! width=10% style="background-color:gold;" | 15 | ||
+ | ! width=10% style="background-color:gold;" | 20 | ||
+ | ! width=10% style="background-color:gold;" | 25 | ||
+ | ! width=10% style="background-color:gold;" | 30 | ||
+ | ! width=10% style="background-color:gold;" | 35 | ||
+ | ! width=10% style="background-color:gold;" | 40 | ||
+ | ! width=10% style="background-color:silver;" | 45 | ||
+ | ! width=10% style="background-color:silver;" | 50 | ||
+ | |} | ||
+ | | width=33% | | ||
+ | |||
+ | ==Attack [[Image:IO Damage.png|24px]] [[Image:IO KnockBack Distance.png|24px]]== | ||
+ | {| width=100% | ||
+ | |- | ||
+ | ! width=10% style="background-color:silver;" | 10 | ||
+ | ! width=10% style="background-color:gold;" | 15 | ||
+ | ! width=10% style="background-color:gold;" | 20 | ||
+ | ! width=10% style="background-color:silver;" | 25 | ||
+ | ! width=10% style="background-color:silver;" | 30 | ||
+ | ! width=10% style="background-color:gold;" | 35 | ||
+ | ! width=10% style="background-color:gold;" | 40 | ||
+ | ! width=10% style="background-color:silver;" | 45 | ||
+ | ! width=10% style="background-color:silver;" | 50 | ||
+ | |} | ||
+ | | width=33% | | ||
+ | ==Travel [[Image:IO Running Speed.png|24px]] [[Image:IO Jump.png|24px]] [[Image:IO Flight Speed.png|24px]] [[Image:IO Range.png|24px]]== | ||
+ | {| width=100% | ||
+ | |- | ||
+ | ! width=10% style="background-color:silver;" | 10 | ||
+ | ! width=10% style="background-color:gold;" | 15 | ||
+ | ! width=10% style="background-color:gold;" | 20 | ||
+ | ! width=10% style="background-color:gold;" | 25 | ||
+ | ! width=10% style="background-color:gold;" | 30 | ||
+ | ! width=10% style="background-color:gold;" | 35 | ||
+ | ! width=10% style="background-color:gold;" | 40 | ||
+ | ! width=10% style="background-color:silver;" | 45 | ||
+ | ! width=10% style="background-color:silver;" | 50 | ||
+ | |} | ||
+ | | width=33% | | ||
+ | |} | ||
+ | </div> | ||
+ | ---- | ||
[[Category:Protector Villains]][[Category:Magic]][[Category:Masterminds]][[Category:Male]][[Category:Homosexual]] | [[Category:Protector Villains]][[Category:Magic]][[Category:Masterminds]][[Category:Male]][[Category:Homosexual]] |
Revision as of 08:31, 10 December 2009
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Paulo Ehekahine. Troublemaker, rebel, vandal, archer. Troubled childhoods may be the product of circumstance and random unfortunate coincidences; but to be given the opportunity to wreak serious havoc, it takes an inheritance. In Paulo's case, it was a bow, presumably handed down through untold generations as far back as Japanese feudalism.
Paulo couldn't have cared less.
He took the bow with every intention of pawning it for as much as he could — but the moment he took it out of its case at the pawn shop, he knew. Spirits really were bound to the bow: one spirit to guide his hand, six spirits to aid him. Too bad he was not the responsible Hawaiian teenager his ancestors had hoped he would be.
How he ended up in the Ziggurat he refuses to tell, but he seems awfully satisfied about it.
Weaken 24px 24px 24px
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Heal 24px
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Protect 24px 24px
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Impede 24px
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Exhort 24px
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Accelerate 24px 24px
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Focus 24px
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Attack 24px
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Travel 24px 24px 24px
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