Difference between revisions of "Cannonfodder (Victory)"

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m (Added a placeholder image to the herobox)
m (External Links: Added old Crey Threat Database page that's still up atm)
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{wip}}
 
 
__NOTOC__
 
__NOTOC__
 
{{HeroBox
 
{{HeroBox
| image = 468604 4553120739653 320946625 o.jpg
+
| image = Cannonfodder Icon screenshot.png
 
| caption = Kick Me!!!
 
| caption = Kick Me!!!
 
| name = Cannonfodder
 
| name = Cannonfodder
Line 170: Line 169:
 
==Costume Files==
 
==Costume Files==
  
Cannonfodder.costume
+
{{hidden|Cannonfodder.costume|
  
 
<pre>
 
<pre>
Line 597: Line 596:
  
 
}
 
}
</pre>
+
</pre>}}
 +
 
 +
{{hidden|CannonfodderXmas.Costume|
 +
 
 +
<pre>
 +
{
 +
Scale 0.5495
 +
BoneScale -0.65
 +
ChestScale -0.68
 +
WaistScale -0.59
 +
HeadScales  0,  0,  0
 +
BrowScales  0,  0,  0
 +
CheekScales  0,  0,  0
 +
ChinScales  0,  0,  0
 +
CraniumScales  0,  0,  0
 +
JawScales  0,  0,  0
 +
NoseScales  0,  0,  0
 +
SkinColor  254,  250,  0
 +
NumParts 28
 +
CostumePart ""
 +
{
 +
Geometry Tight
 +
Texture1 Tights
 +
Texture2 !Hips_Stripe_3
 +
DisplayName P887196332
 +
RegionName "Lower Body"
 +
BodySetName Tight
 +
Color1  255,  255,  255
 +
Color2  0,  137,  204
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Tight
 +
Texture1 Tights
 +
Texture2 !CHEST_Sharp
 +
DisplayName P566009771
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  255,  255,  255
 +
Color2  0,  137,  204
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
 +
Texture1 !v_face_skin_head_10
 +
Texture2 none
 +
DisplayName P687117166
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  255,  253,  0
 +
Color2  152,  192,  99
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry V_MALE_GLOVE.GEO/GEO_Larm*_Xmas_Glove_01
 +
Texture1 !X_Xmas_Gloves
 +
Texture2 none
 +
DisplayName P3937616722
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  0,  102,  0
 +
Color2  255,  255,  255
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Xmas_Boot_01
 +
Texture1 !X_Xmas_Boots
 +
Texture2 none
 +
DisplayName P2104750136
 +
RegionName "Lower Body"
 +
BodySetName Tight
 +
Color1  0,  102,  0
 +
Color2  255,  255,  255
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P177456852
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry V_Male_Hair.GEO/GEO_Hair_V_Santa_Hat
 +
Texture1 !Hair_V_Santa_Hat
 +
Texture2 !Hair_V_Santa_Hat_Mask
 +
DisplayName P4104497066
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  127,  0,  0
 +
Color2  255,  255,  255
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Goggle_02
 +
Texture1 Lens_01a
 +
Texture2 Lens_01b
 +
DisplayName P2793026233
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Tight
 +
Texture1 Base
 +
Texture2 bullseye
 +
DisplayName P2281134661
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  170,  0,  0
 +
Color2  0,  61,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P772741860
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P2371314042
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  182,  255,  76
 +
Color2  152,  192,  99
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Magic
 +
Texture1 !Cape_MagicHarness_03
 +
Texture2 !Cape_MagicHarness_03_Mask
 +
DisplayName P4269687129
 +
RegionName Capes
 +
BodySetName "High Collar"
 +
Color1  0,  153,  2
 +
Color2  170,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx capes/CapeArcaneMale01.fx
 +
Geometry magic_01
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P4269015351
 +
RegionName Capes
 +
BodySetName "High Collar"
 +
Color1  0,  153,  2
 +
Color2  170,  0,  0
 +
Color3  0,  153,  2
 +
Color4  170,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx Costumes/WinterEventHalos/Male_Halo.fx
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P3636920680
 +
RegionName Special
 +
BodySetName Halos
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P1848153390
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P546439883
 +
RegionName "Lower Body"
 +
BodySetName Tight
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
}
 +
 
 +
</pre>}}
 +
 
 +
{{hidden|cfHOJ.Costume|
 +
<pre>
 +
 
 +
{
 +
Scale 0.5495
 +
BoneScale -0.65
 +
ChestScale -0.68
 +
WaistScale -0.59
 +
HeadScales  0,  0,  0
 +
BrowScales  0,  0,  0
 +
CheekScales  0,  0,  0
 +
ChinScales  0,  0,  0
 +
CraniumScales  0,  0,  0
 +
JawScales  0,  0,  0
 +
NoseScales  0,  0,  0
 +
SkinColor  254,  250,  0
 +
NumParts 28
 +
CostumePart ""
 +
{
 +
Geometry Tight
 +
Texture1 Tights_Shiny
 +
Texture2 !HIPS_Stripe_1
 +
DisplayName P887196332
 +
RegionName "Lower Body"
 +
BodySetName Tight
 +
Color1  127,  0,  0
 +
Color2  255,  255,  255
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Tight
 +
Texture1 Tights_Shiny
 +
Texture2 !CHEST_Stripe_3
 +
DisplayName P566009771
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  127,  0,  0
 +
Color2  255,  255,  255
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
 +
Texture1 !v_face_skin_head_10
 +
Texture2 none
 +
DisplayName P687117166
 +
RegionName Head
 +
BodySetName "Full Masks"
 +
Color1  255,  253,  0
 +
Color2  0,  31,  19
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Smooth
 +
Texture1 !glove_tights_Shiny
 +
Texture2 !GLOVE_Sharp
 +
DisplayName P3937616722
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  255,  255,  255
 +
Color2  127,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Smooth
 +
Texture1 !boot_tights_Sleek
 +
Texture2 !BOOT_Stripe
 +
DisplayName P2104750136
 +
RegionName "Lower Body"
 +
BodySetName Tight
 +
Color1  127,  0,  0
 +
Color2  255,  255,  255
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P177456852
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P2793026233
 +
RegionName Head
 +
BodySetName "Full Masks"
 +
Color1  127,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Goggle_02
 +
Texture1 Lens_01a
 +
Texture2 Lens_01b
 +
DisplayName P2371314042
 +
RegionName Head
 +
BodySetName "Full Masks"
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Tight
 +
Texture1 Base
 +
Texture2 Symbol_04
 +
DisplayName P2281134661
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  127,  0,  0
 +
Color2  255,  255,  255
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P772741860
 +
RegionName "Upper Body"
 +
BodySetName Tight
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P2488029243
 +
RegionName Head
 +
BodySetName "Full Masks"
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx none
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry Over_Shoulder
 +
Texture1 Cape_Top_01
 +
Texture2 none
 +
DisplayName P1987928225
 +
RegionName Capes
 +
BodySetName OverShoulderMantle
 +
Color1  127,  0,  0
 +
Color2  255,  255,  255
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Geometry none
 +
Texture1 none
 +
Texture2 none
 +
DisplayName P33398819
 +
RegionName Capes
 +
BodySetName OverShoulderMantle
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 
 +
 
 +
CostumePart ""
 +
{
 +
Fx capes/CapeOverShoulderMale.fx
 +
Geometry Over_Shoulder
 +
Texture1 Cape_01
 +
Texture2 Cape_Pattern_4
 +
DisplayName P4269015351
 +
RegionName Capes
 +
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</pre>}}
  
 
==External Links==
 
==External Links==
Line 603: Line 1,475:
 
[http://cit.cohtitan.com/character/8683 Profile at City Info Tracker]
 
[http://cit.cohtitan.com/character/8683 Profile at City Info Tracker]
  
 +
[http://www.creyindustries.com/viewhero.php?id=1128| Crey Industries Hero Threat Database]
  
[[Category:Victory Heroes]]
 
 
[[Category:Tankers]]
 
[[Category:Tankers]]
 
[[Category:Science]]
 
[[Category:Science]]
 +
[[Category:Altered Human]]
 
[[Category:Male]]
 
[[Category:Male]]
 +
[[Category:Hero]]
 +
[[Category:Victory Heroes]]
 +
[[Category:Full-time Hero]]
 +
[[Category:UserStoryteller@fuse.net]]

Latest revision as of 18:41, 3 January 2013

Cannonfodder Icon screenshot.png
Kick Me!!!
Cannonfodder
Player: @Cannonfodder
Server: Victory
Origin: Science
Archetype: Tanker
Security Level: 50
Supergroup:
The Hall of Justice
Personal Data
Real Name: Unknown
Known Aliases: CF, Cannon
Species:
Human
Age: Appears to be approximately 25-35 years old
Height: 5'11"
Weight: 155 lbs.
Eye Color: Hazel
Hair Color: Black/Brown
Sexuality:
Heterosexual?
Biographical Data
Nationality: American?
Occupation: Good Luck Charm
Place of Birth: Unknown. First appeared in Hampton Roads area of Virginia, USA
Base of Operations: Paragon City
Marital Status: Single
Known Relatives: None Known
Known Powers
Damage Resistance, Regeneration, Immortality, "Luck" aura
Known Abilities
Basic combat abilities
Equipment
None
No additional information available.



Overview

Unfortunately the ABS (Active Bullet Shield) program had the side effect of total memory loss, so we may never know the true origin of the man now known as Cannonfodder. However, the strange nature of this being's powers is well-documented. He is nigh-invulnerable and heals damage almost instantly. His teamates avoid damage, hit more often and do more damage. In addition to this, Cannonfodder himself is immune to these beneficial effects and seems to draw a greater proportion of enemy attention than average.

Detailed Power Analysis

Cannonfodder is highly resistant to all known types of physical damage. In addition, he possesses amazing regenerative properties. This regeneration functions even after death, allowing him to return to life after just a few minutes. This effectively renders him immortal.


His strangest power is some type of unconscious reality manipulation, dealing primarily with probability. He has a "Luck" aura that extends to his nearby allies and foes. His allies benefit from good luck, strange fortunate coincidences and other phenomena altered by his manipulation of reality. Cannon and his foes suffer bad luck, including such things as dodging the wrong way, falling for a feint, getting a wound infected, slipping on mildly treacherous ground and attracting the attention of the most powerful and damaging enemies.


This odd combination of immortality, lucky allies and unlucky foes has made Cannon a highly desired teammate and adventuring partner. Lacking any notable offensive abilities, Cannon primarily contributes to a team's success by attracting foes attention away from the rest of the team. To enhance this property, his most common outfit is colored a bright, attention-getting safety orange, complimented by a large lime green target prominently displayed on his chest. In order to further attract attention, he wears circular yellow headgear with a black smiley face.


History

Known Affiliations and Associations

Cannon patrolled the streets immediately after the Rikti Invasion. He was one of the first to encounter Dr. Vahzilok in his lair, and with the help of several other teammates, defeat him. Following this team-up, these teammates invited him to join them in the Gentleman's Club.

Following the sharp drop in activity from members of the Gentleman's Club in late 2004, Cannon began looking for new allies. His top three choices were the Galactic Union, The Hall of Justice and The Legion Of Valor, (or Hard Corps. as it was known then.)

He eventually settled in with members of The Hall of Justice after sharing a few adventures with the other groups.

Mid's Builds

Ideal Build

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!


Cannonfodder: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1:  Resist Physical Damage  --  Aegis-ResDam:50(A), Aegis-Psi/Status:25(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:15(19), S'fstPrt-ResDam/Def+:30(23), GA-3defTpProc:10(23)
Level 1:  Jab  --  HO:Nucle(A)
Level 2:  Temp Invulnerability  --  Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(3), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam:50(11)
Level 4:  Dull Pain  --  Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(13), Numna-Heal:50(13), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal:50(25), Dct'dW-Rchg:50(34)
Level 6:  Maneuvers  --  LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(7), RedFtn-Def/EndRdx:50(7), RedFtn-Def:50(9), GftotA-Def/EndRdx:40(9), GftotA-Def:40(11)
Level 8:  Assault  --  EndRdx-I:50(A)
Level 10:  Resist Elements  --  ImpArm-ResDam:40(A), ImpArm-ResPsi:15(34), ImpSkn-Status:10(34), S'fstPrt-ResKB:10(37), ResDam-I:50(37), ResDam-I:50(37)
Level 12:  Boxing  --  HO:Nucle(A)
Level 14:  Tactics  --  GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(15), AdjTgt-ToHit:50(15), AdjTgt-ToHit/EndRdx:50(17), ToHit-I:50(17), ToHit-I:50(19)
Level 16:  Unyielding  --  Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(29), TtmC'tng-ResDam/EndRdx:50(29), TtmC'tng-ResDam:50(31), ImpArm-ResDam:40(39), ImpArm-ResPsi:16(39)
Level 18:  Taunt  --  Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Taunt/Rng:50(45)
Level 20:  Resist Energies  --  ImpArm-ResDam:40(A), ImpArm-ResPsi:20(40), ImpSkn-Status:20(43), S'fstPrt-ResKB:20(43), ResDam-I:50(43), ResDam-I:50(50)
Level 22:  Invincibility  --  LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), RedFtn-Def/EndRdx:50(31), RedFtn-Def:50(50)
Level 24:  Tough  --  Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(33), TtmC'tng-ResDam/EndRdx:50(33), TtmC'tng-ResDam:50(33)
Level 26:  Tough Hide  --  LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), GftotA-Def:40(27), GftotA-Run+:40(39), Ksmt-ToHit+:26(40), SW-ResDam/Re TP:26(40)
Level 28:  Weave  --  LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def:50(36)
Level 30:  Aid Other  --  IntRdx-I:50(A)
Level 32:  Aid Self  --  IntRdx-I:50(A)
Level 35:  Resuscitate  --  IntRdx-I:50(A)
Level 38:  Vengeance  --  HO:Membr(A)
Level 41:  Conserve Power  --  RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 44:  Physical Perfection  --  Heal-I:50(A), Heal-I:50(46), EndMod-I:50(48), EndMod-I:50(50)
Level 47:  Recall Friend  --  IntRdx-I:50(A)
Level 49:  Teleport Foe  --  Acc-I:50(A)
Level 1:  Brawl  --  HO:Nucle(A)
Level 1:  Sprint  --  HO:Micro(A)
Level 2:  Rest  --  RechRdx-I:50(A)
Level 1:  Gauntlet  
Level 4:  Ninja Run  
Level 0:  Freedom Phalanx Reserve  
Level 0:  Portal Jockey  
Level 0:  Task Force Commander  
Level 0:  The Atlas Medallion  
Level 2:  Swift  --  Run-I:50(A)
Level 2:  Hurdle  --  Jump-I:50(A)
Level 2:  Health  --  Numna-Heal:50(A), Numna-Regen/Rcvry+:30(42), Mrcl-Heal:40(42), Mrcl-Rcvry+:20(45), RgnTis-Regen+:10(46), Panac-Heal/+End:10(46)
Level 2:  Stamina  --  EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:21(42)
Level 1:  Prestige Power Slide  --  Empty(A)
Level 1:  Prestige Power Dash  --  Empty(A)
Level 1:  Prestige Power Quick  --  Empty(A)
Level 1:  Prestige Power Surge  --  Empty(A)
Level 1:  Prestige Power Rush  --  Empty(A)
Level 50:  Musculature Total Core Revamp  
Level 50:  Void Radial Final Judgement  
Level 50:  Reactive Radial Flawless Interface  
Level 50:  Warworks Core Superior Ally  
Level 50:  Barrier Core Epiphany  
Level 50:  Support Radial Embodiment  

Live Builds

Coming Soon.

Incarnate Abilities

Slotted

Incarnate Alpha Musculature Rare.png Musculature Total Core Revamp

Incarnate Interface Paralytic VeryRare.png Paralytic Radial Flawless Interface

Incarnate Judgement Void VeryRare.png Void Radial Final Judgement

Incarnate Destiny Barrier Rare.png Barrier Total Core Invocation

Incarnate Lore WarWorks Rare.png Warworks Total Core Improved Ally

Incarnate Hybrid Support Common.png Support Genome

Crafted

Incarnate Alpha Cardiac Uncommon.png Cardiac Radial Boost

Incarnate Alpha Spiritual Uncommon.png Spiritual Radial Boost

Incarnate Alpha Spiritual Rare.png Spiritual Total Radial Revamp

Incarnate Alpha Nerve Uncommon.png Nerve Radial Boost

Incarnate Alpha Resilient Common.png Resilient Boost

Incarnate Interface Diamagnetic Uncommon.png Diamagnetic Radial Interface

Incarnate Interface Diamagnetic Uncommon.png Diamagnetic Core Interface

Incarnate Destiny Barrier Rare.png Barrier Total Radial Invocation

Incarnate Destiny Rebirth Rare.png Rebirth Partial Radial Invocation

Incarnate Destiny Rebirth Rare.png Rebirth Total Radial Invocation

Incarnate Lore WarWorks Rare.png Warworks Partial Core Improved Ally


Costume Files

External Links

Profile at City Info Tracker

Crey Industries Hero Threat Database