Cannonfodder (Victory)

From Ouroboros Portal
Revision as of 19:08, 8 December 2012 by Cannonfodder (Talk | contribs) (Costume Files: (added costume file in <pre> format) UG-LY! Is there anything like the [code] box from the forums that will shrink this down to a scrolling box?)

Jump to: navigation, search
Apologies, fellow Entrusted One. It appears our records are unfinished in regards to this entity. As such, please feel free to assist our Menders in adding your knowledge to this repository. Thank you for your understanding...
Confidentialimage.jpg
Kick Me!!!
Cannonfodder
Player: @Cannonfodder
Server: Victory
Origin: Science
Archetype: Tanker
Security Level: 50
Supergroup:
Hall of Justice (Victory Supergroup)
Personal Data
Real Name: Unknown
Known Aliases: CF, Cannon
Species:
Human
Age: Appears to be approximately 25-35 years old
Height: 5'11"
Weight: 155 lbs.
Eye Color: Hazel
Hair Color: Black/Brown
Sexuality:
Heterosexual?
Biographical Data
Nationality: American?
Occupation: Good Luck Charm
Place of Birth: Unknown. First appeared in Hampton Roads area of Virginia, USA
Base of Operations: Paragon City
Marital Status: Single
Known Relatives: None Known
Known Powers
Damage Resistance, Regeneration, Immortality, "Luck" aura
Known Abilities
Basic combat abilities
Equipment
None
No additional information available.



Overview

Unfortunately the ABS (Active Bullet Shield) program had the side effect of total memory loss, so we may never know the true origin of the man now known as Cannonfodder. However, the strange nature of this being's powers is well-documented. He is nigh-invulnerable and heals damage almost instantly. His teamates avoid damage, hit more often and do more damage. In addition to this, Cannonfodder himself is immune to these beneficial effects and seems to draw a greater proportion of enemy attention than average.

Detailed Power Analysis

Cannonfodder is highly resistant to all known types of physical damage. In addition, he possesses amazing regenerative properties. This regeneration functions even after death, allowing him to return to life after just a few minutes. This effectively renders him immortal.


His strangest power is some type of unconscious reality manipulation, dealing primarily with probability. He has a "Luck" aura that extends to his nearby allies and foes. His allies benefit from good luck, strange fortunate coincidences and other phenomena altered by his manipulation of reality. Cannon and his foes suffer bad luck, including such things as dodging the wrong way, falling for a feint, getting a wound infected, slipping on mildly treacherous ground and attracting the attention of the most powerful and damaging enemies.


This odd combination of immortality, lucky allies and unlucky foes has made Cannon a highly desired teammate and adventuring partner. Lacking any notable offensive abilities, Cannon primarily contributes to a team's success by attracting foes attention away from the rest of the team. To enhance this property, his most common outfit is colored a bright, attention-getting safety orange, complimented by a large lime green target prominently displayed on his chest. In order to further attract attention, he wears circular yellow headgear with a black smiley face.


History

Known Affiliations and Associations

Cannon patrolled the streets immediately after the Rikti Invasion. He was one of the first to encounter Dr. Vahzilok in his lair, and with the help of several other teammates, defeat him. Following this team-up, these teammates invited him to join them in the Gentleman's Club.

Following the sharp drop in activity from members of the Gentleman's Club in late 2004, Cannon began looking for new allies. His top three choices were the Galactic Union, The Hall of Justice and The Legion Of Valor, (or Hard Corps. as it was known then.)

He eventually settled in with members of The Hall of Justice after sharing a few adventures with the other groups.

Mid's Builds

Ideal Build

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!


Cannonfodder: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1:  Resist Physical Damage  --  Aegis-ResDam:50(A), Aegis-Psi/Status:25(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:15(19), S'fstPrt-ResDam/Def+:30(23), GA-3defTpProc:10(23)
Level 1:  Jab  --  HO:Nucle(A)
Level 2:  Temp Invulnerability  --  Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(3), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam:50(11)
Level 4:  Dull Pain  --  Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(13), Numna-Heal:50(13), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal:50(25), Dct'dW-Rchg:50(34)
Level 6:  Maneuvers  --  LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(7), RedFtn-Def/EndRdx:50(7), RedFtn-Def:50(9), GftotA-Def/EndRdx:40(9), GftotA-Def:40(11)
Level 8:  Assault  --  EndRdx-I:50(A)
Level 10:  Resist Elements  --  ImpArm-ResDam:40(A), ImpArm-ResPsi:15(34), ImpSkn-Status:10(34), S'fstPrt-ResKB:10(37), ResDam-I:50(37), ResDam-I:50(37)
Level 12:  Boxing  --  HO:Nucle(A)
Level 14:  Tactics  --  GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(15), AdjTgt-ToHit:50(15), AdjTgt-ToHit/EndRdx:50(17), ToHit-I:50(17), ToHit-I:50(19)
Level 16:  Unyielding  --  Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(29), TtmC'tng-ResDam/EndRdx:50(29), TtmC'tng-ResDam:50(31), ImpArm-ResDam:40(39), ImpArm-ResPsi:16(39)
Level 18:  Taunt  --  Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Taunt/Rng:50(45)
Level 20:  Resist Energies  --  ImpArm-ResDam:40(A), ImpArm-ResPsi:20(40), ImpSkn-Status:20(43), S'fstPrt-ResKB:20(43), ResDam-I:50(43), ResDam-I:50(50)
Level 22:  Invincibility  --  LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), RedFtn-Def/EndRdx:50(31), RedFtn-Def:50(50)
Level 24:  Tough  --  Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(33), TtmC'tng-ResDam/EndRdx:50(33), TtmC'tng-ResDam:50(33)
Level 26:  Tough Hide  --  LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), GftotA-Def:40(27), GftotA-Run+:40(39), Ksmt-ToHit+:26(40), SW-ResDam/Re TP:26(40)
Level 28:  Weave  --  LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def:50(36)
Level 30:  Aid Other  --  IntRdx-I:50(A)
Level 32:  Aid Self  --  IntRdx-I:50(A)
Level 35:  Resuscitate  --  IntRdx-I:50(A)
Level 38:  Vengeance  --  HO:Membr(A)
Level 41:  Conserve Power  --  RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 44:  Physical Perfection  --  Heal-I:50(A), Heal-I:50(46), EndMod-I:50(48), EndMod-I:50(50)
Level 47:  Recall Friend  --  IntRdx-I:50(A)
Level 49:  Teleport Foe  --  Acc-I:50(A)
Level 1:  Brawl  --  HO:Nucle(A)
Level 1:  Sprint  --  HO:Micro(A)
Level 2:  Rest  --  RechRdx-I:50(A)
Level 1:  Gauntlet  
Level 4:  Ninja Run  
Level 0:  Freedom Phalanx Reserve  
Level 0:  Portal Jockey  
Level 0:  Task Force Commander  
Level 0:  The Atlas Medallion  
Level 2:  Swift  --  Run-I:50(A)
Level 2:  Hurdle  --  Jump-I:50(A)
Level 2:  Health  --  Numna-Heal:50(A), Numna-Regen/Rcvry+:30(42), Mrcl-Heal:40(42), Mrcl-Rcvry+:20(45), RgnTis-Regen+:10(46), Panac-Heal/+End:10(46)
Level 2:  Stamina  --  EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:21(42)
Level 1:  Prestige Power Slide  --  Empty(A)
Level 1:  Prestige Power Dash  --  Empty(A)
Level 1:  Prestige Power Quick  --  Empty(A)
Level 1:  Prestige Power Surge  --  Empty(A)
Level 1:  Prestige Power Rush  --  Empty(A)
Level 50:  Musculature Total Core Revamp  
Level 50:  Void Radial Final Judgement  
Level 50:  Reactive Radial Flawless Interface  
Level 50:  Warworks Core Superior Ally  
Level 50:  Barrier Core Epiphany  
Level 50:  Support Radial Embodiment  

Live Builds

Coming Soon.

Incarnate Abilities

Slotted

Incarnate Alpha Musculature Rare.png Musculature Total Core Revamp

Incarnate Interface Paralytic VeryRare.png Paralytic Radial Flawless Interface

Incarnate Judgement Void VeryRare.png Void Radial Final Judgement

Incarnate Destiny Barrier Rare.png Barrier Total Core Invocation

Incarnate Lore WarWorks Rare.png Warworks Total Core Improved Ally

Incarnate Hybrid Support Common.png Support Genome

Crafted

Incarnate Alpha Cardiac Uncommon.png Cardiac Radial Boost

Incarnate Alpha Spiritual Uncommon.png Spiritual Radial Boost

Incarnate Alpha Spiritual Rare.png Spiritual Total Radial Revamp

Incarnate Alpha Nerve Uncommon.png Nerve Radial Boost

Incarnate Alpha Resilient Common.png Resilient Boost

Incarnate Interface Diamagnetic Uncommon.png Diamagnetic Radial Interface

Incarnate Interface Diamagnetic Uncommon.png Diamagnetic Core Interface

Incarnate Destiny Barrier Rare.png Barrier Total Radial Invocation

Incarnate Destiny Rebirth Rare.png Rebirth Partial Radial Invocation

Incarnate Destiny Rebirth Rare.png Rebirth Total Radial Invocation

Incarnate Lore WarWorks Rare.png Warworks Partial Core Improved Ally


Costume Files

Cannonfodder.costume

{
CostumeFilePrefix male
Scale 0.5495
BoneScale -0.65
ChestScale -0.68
WaistScale -0.59
HeadScales  0,  0,  0
BrowScales  0,  0,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  254,  250,  0
NumParts 28
CostumePart ""
{
	Geometry Tight
	Texture1 Tights
	Texture2 !HIPS_Sharp
	DisplayName P887196332
	RegionName "Lower Body"
	BodySetName Tight
	Color1  255,  85,  0
	Color2  255,  85,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 Tights
	Texture2 !CHEST_Sharp
	DisplayName P566009771
	RegionName "Upper Body"
	BodySetName Tight
	Color1  255,  85,  0
	Color2  255,  85,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
	Texture1 !v_face_skin_head_10
	Texture2 none
	DisplayName P687117166
	RegionName Head
	BodySetName standard
	Color1  255,  253,  0
	Color2  152,  192,  99
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Smooth
	Texture1 Tights
	Texture2 !GLOVE_Sharp
	DisplayName P3937616722
	RegionName "Upper Body"
	BodySetName Tight
	Color1  255,  85,  0
	Color2  255,  85,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Flat
	Texture1 Tights
	Texture2 !BOOT_Sharp
	DisplayName P2104750136
	RegionName "Lower Body"
	BodySetName Tight
	Color1  255,  85,  0
	Color2  255,  85,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry none
	Texture1 none
	Texture2 none
	DisplayName P177456852
	RegionName "Upper Body"
	BodySetName Tight
	Color1  255,  253,  0
	Color2  255,  253,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry none
	Texture1 none
	Texture2 none
	DisplayName P2681220175
	RegionName Head
	BodySetName standard
	Color1  182,  255,  76
	Color2  152,  192,  99
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Goggle_02
	Texture1 Lens_01a
	Texture2 Lens_01b
	DisplayName P2793026233
	RegionName Head
	BodySetName standard
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry Tight
	Texture1 Base
	Texture2 bullseye
	DisplayName P2281134661
	RegionName "Upper Body"
	BodySetName Tight
	Color1  255,  85,  0
	Color2  1,  204,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry none
	Texture1 none
	Texture2 none
	DisplayName P772741860
	RegionName "Upper Body"
	BodySetName Tight
	Color1  182,  255,  76
	Color2  152,  192,  99
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry none
	Texture1 none
	Texture2 none
	DisplayName P2371314042
	RegionName Head
	BodySetName standard
	Color1  182,  255,  76
	Color2  152,  192,  99
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry none
	Texture1 none
	Texture2 none
	DisplayName P1848153390
	RegionName Head
	BodySetName standard
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Fx none
	Geometry none
	Texture1 none
	Texture2 none
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Geometry none
	Texture1 none
	Texture2 none
	DisplayName P546439883
	RegionName "Lower Body"
	BodySetName Tight
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


CostumePart ""
{
	Color1  0,  0,  0
	Color2  0,  0,  0
	Color3  0,  0,  0
	Color4  0,  0,  0
}


}

External Links

Profile at City Info Tracker