Difference between revisions of "Sonic Stallion (Victory)"

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{{wip}}
 
 
__NOTOC__
 
__NOTOC__
{{HeroBox
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{{VigilanteBox
| image =  
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| image = Sonic Stallion Icon screenshot.png
| caption =
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| name = Sonic Stallion
| name =
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| player = @Cannonfodder
| player =
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| server = Victory
| server =
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| origin = Mutant/Technology
| origin =
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| archetype = Defender
| archetype =
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| level = 30
| level =
+
| sg = The Hall of Justice
| sg =
+
| realname = Unknown
| realname =
+
| aliases = Sonic, SS
| aliases =
+
| species = Mutant Human
| species =
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| age = 38
| age =
+
| height = 6'3"
| height =
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| weight = 427 lbs. (inc. prosthesis)
| weight =
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| eyes = Green
| eyes =
+
| hair = Brown
| hair =
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| sexuality = Hetero
| sexuality =
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| nationality = American
| nationality =
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| occupation = Vigilante Hero
| occupation =
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| birthplace = Newport News, Virginia
| birthplace =
+
| hometown = Paragon City
| hometown =
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| marital = Single
| marital =
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| relatives = None Known
| relatives =
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| powers = Wind Manipulation, Projection of Damaging Sonic Waves, Increased Speed and Reflexes
| powers =
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| abilities = Sonic has a familiarity with mechanical and simple electrical devices, especially prosthesis.  He also has a practical knowledge of first aid and first-hand knowledge of laws pertaining to superheroes.
| abilities =
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| equipment = None
| equipment =
+
| footnotes = '''Warning!!! Sonic Stallion may be psychologically unstable.  Approach with caution.'''
| footnotes =
+
 
|}}
 
|}}
  
 
==Overview==
 
==Overview==
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Sonic Stallion is a hybrid mutant/machine. His wind control and sonic powers come from his genetic heritage. Shortly after reaching adulthood, his legs were replaced by mechanical hooves after a crippling car accident. These enhanced his effectiveness by granting him super speed-like powers. This also made him appear as quasi-robotic satyr.
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Sonic Stallion is currently a somewhat dubious hero after having 'killed' the mutant super-criminal [[Fly Boy 2.0 (Victory)|Fly Boy]]. It was after this incident with Fly Boy that his shattered arm was replaced with a mechanical prosthesis.
  
 
==Detailed Power Analysis==
 
==Detailed Power Analysis==
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Sonic's main power is a manipulation of air.  He has practiced extensively with this ability to create a huge variety of practical effects.  His first and most basic power manifests as the ability to generate gusts of wind.  He commonly uses this to quickly knockdown foes, kick up dust, dirt and debris in his immediate area (which decreases visibility) and produce strong cyclonic effects.  The more advanced forms of wind control he has mastered include creating dust devils and whirlwind-derived flight for himself and others. 
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His secondary ability to generate damaging sound waves is probably derived in an instinctual way from his manipulation of air.  These powers are less refined than his wind control, but he has used them often enough to create a variety of sonic waves.  These effects include being able to directly damage targets, create sonic booms, and using sound to temporarily stun his enemies.
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The permanent attachment of his cybernetic legs produced an unexpected electrical effect.  Sonic's nerve impulses travel through his body faster than should be possible.  Doctors have studied and tested this for years without coming up with any explanation.  The practical result has granted Sonic extremely fast reflexes and reaction time as well as slightly above normal human-limit strength.
  
 
==History==
 
==History==
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Few hard facts are known about the man going by the alias Sonic Stallion.  What is known is that his powers manifested well before puberty and the car accident, that caused the replacement of his legs, also killed his parents.  He was active as a hero in the Hampton Roads area of Virginia prior to the Rikti invasion and relocated to Paragon City shortly afterwards.  His motivation for adventuring is unknown.
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It is suspected that his decent into the grey area of vigilantism was precipitated by the [[Fly Boy 2.0 (Victory)#History| Fly Boy incident]].  Fly Boy's powers included supersonic flight and a personal force field.  His preferred tactic was to use his own body as a high-speed, flying projectile, ramming into anything that stood in his way.  Fly Boy used this tactic frequently to destroy property and cause general chaos while acquiring loot, furthering his own interests, or helping an ally with their schemes.
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In the course of an extended conflict between a group of heroes (including Sonic Stallion) and a group of villains (including Fly Boy), SS and Fly Boy repeatedly clashed.  Neither one could gain advantage over the other.  After the battle had been going on for quite some time, Sonic stood his ground and refused to give way to Fly Boy's "battering ram" tactics.  As Fly Boy was trying to ram Sonic Stallion, Sonic swung his fist at Fly Boy's head.  The resulting collision has had lasting consequences for them both.
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Sonic's arm was nearly torn off from the force of the impact.  All the bones in his arm and hand had fractured in multiple places ripping through massive amounts of muscle and skin tissue.  His shoulder was "dislocated" and many of the bones in his upper chest had also been broken by the impact.  Sonic's arm was amputated and replaced by a sophisticated mechanical arm.  Fly Boy's head was nearly ripped off his body and suffered catastrophic damage, killing him instantly, with no hope of revival.
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In the course of the investigation into Fly Boy's death, Sonic Stallion was actually arrested and brought to trial for manslaughter.  He was found not guilty by a jury trial, but the damage to his reputation seems to continue to haunt him to this day.
  
 
==Known Affiliations and Associations==
 
==Known Affiliations and Associations==
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Sonic is known to have an indifferent affiliation with [[Hall of Justice (Victory Supergroup)| The Hall of Justice]].  His ability to work with others is complicated by the nature of his powers.  He's been most effective when he has worked with a team for quite some time and is able to adjust to their fighting style.
  
 
==Mid's Builds==
 
==Mid's Builds==
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===Ideal Build===
 
===Ideal Build===
  
===Live Builds===
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<font color="#000080"><b>Hero Plan by Mids' Hero Designer 1.96</b></font><br />
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<font color="#000080"><b>http://www.cohplanner.com/</b></font><br />
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<br />
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<font color="#0000CD"><u><b>[http://www.cohplanner.com/mids/download.php?uc=1528&c=698&a=1396&f=HEX&dc=78DA6593CB4F135114C6EFB4534B5B0A2D1401A1504A110A7468033B1746458D8998C626EE4C1DDAA13496299669D495125746A3C60D1A4D8CC1C7C2C4282F8DFF80806EDCFA0CEE7DFC07F530E703463A49F33BFDE67CE7DC7BEE9DB14BA3B52F8FCF1E1452DD91823A33931ED526343DAB956AC6CA866AE48BBAA0A72E55D4F39950CA500B05929C2405B712D387CB13134ACA2896A6D2A9F2D41465EAB9F6EDB7A7553DA76515B340FA9061A899F3FE13FAA456D27443D90ADCC962B1A0A4A6352DEB31C363857C6ED2F072BC1952CDFFFF351C9DCE679464F122F51853670CAD74B9859615A5DF759BC0531162C32E4442169F773459CC117A6561BBC794EF33DD0F989187C416597C218F048F342FCC3AB627CC3D4F9935CF9891E7CCAFE4B1C3635F644D5E8267199E1578DE306F90C76136AA381C5DACB98798B55B84EE7B2D315F30C374164EEE67730E70CEDE5DBC49F55DA8EF8AB3AF6E181C61867C6023B32B2099B3B8455E0FBC9E159BF9AEE12DF88ED9F50A5C60762F81B4302FCEC17B80E0B48BEFF4AA1EF3A95FE0B3E95802179921CCB47785FF7F238F1F75FCCBACFD20AD11FB6E7CC4FD5A1E83F3CC08F56F82AF09F3F390D60CAD19DA1D4A6F65CDD1FA91BDFB56C13566FB3AF881D9F189E9A27A6D3C1F7B1B66D81D00659E61B486594BB941F40EA2F76D2AD3C99ABDF30AFBFAAF82B3E035E606E586911B466E0CB931E4C690FB93727BB0A79E69EEB5FF025802713F7ACBA0C15CA511F761B67D986D14B38D62B66B9433807D0FE04E0DE22E0DF6830A739D72159CB9728E7B0C8D831930CB4C68CCF7E489630D71AC33B18BEDB2E53BAFD0234E5A15DCB8A4BCFD150B09CE539B79BCFA4AD26D669BF1594BAC5AE2714BECF26D9F62E517E99284DAE8F7DBAAF571BF3F56ED0C054159FCDDD16C5288F3027779BA8139624016F1AA1DF65729892A65A44A19AE52FE011BE1F40E| Click this DataLink to open the build!]</b></u></font><br />
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<b><font color="#000080">Sonic Stallion:</font><font color="#000000"> Level 50 Mutation Defender</font></b><br />
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<b><font color="#000080">Primary Power Set: </font><font color="#000000">Storm Summoning</font></b><br />
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<b><font color="#000080">Secondary Power Set: </font><font color="#000000">Sonic Attack</font></b><br />
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<b><font color="#000080">Power Pool: </font><font color="#000000">Speed</font></b><br />
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<b><font color="#000080">Power Pool: </font><font color="#000000">Flight</font></b><br />
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<b><font color="#000080">Ancillary Pool: </font><font color="#000000">Power Mastery</font></b><br />
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<br />
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<font color="#000080"><b>Hero Profile:</b></font><br />
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<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Gale</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">OvForce-</font><font color="#0000CD">Dam/KB</font><font color="#0000CD">:50</font>(A)<br />
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<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Shriek</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">Decim-</font><font color="#0000CD">Acc/Dmg</font><font color="#0000CD">:40</font>(A)<font color="#0000CD">, </font><font color="#0000CD">Decim-</font><font color="#0000CD">Dmg/EndRdx</font><font color="#0000CD">:40</font>(3)<font color="#0000CD">, </font><font color="#0000CD">Decim-</font><font color="#0000CD">Dmg/Rchg</font><font color="#0000CD">:40</font>(5)<font color="#0000CD">, </font><font color="#0000CD">Decim-</font><font color="#0000CD">Acc/Dmg/Rchg</font><font color="#0000CD">:40</font>(11)<font color="#0000CD">, </font><font color="#0000CD">Decim-</font><font color="#0000CD">Build%</font><font color="#0000CD">:25</font>(37)<br />
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<b><font color="#483D8B">Level 2:</font>&nbsp;&nbsp;<font color="#000000">Scream</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">Dev'n-</font><font color="#0000CD">Acc/Dmg</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">Dev'n-</font><font color="#0000CD">Dmg/EndRdx</font><font color="#0000CD">:50</font>(3)<font color="#0000CD">, </font><font color="#0000CD">Dev'n-</font><font color="#0000CD">Dmg/Rchg</font><font color="#0000CD">:50</font>(7)<font color="#0000CD">, </font><font color="#0000CD">Dev'n-</font><font color="#0000CD">Acc/Dmg/Rchg</font><font color="#0000CD">:50</font>(9)<font color="#0000CD">, </font><font color="#0000CD">Dev'n-</font><font color="#0000CD">Acc/Dmg/EndRdx/Rchg</font><font color="#0000CD">:50</font>(37)<br />
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<b><font color="#483D8B">Level 4:</font>&nbsp;&nbsp;<font color="#000000">Howl</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">Posi-</font><font color="#0000CD">Acc/Dmg</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">Posi-</font><font color="#0000CD">Dmg/EndRdx</font><font color="#0000CD">:50</font>(5)<font color="#0000CD">, </font><font color="#0000CD">Posi-</font><font color="#0000CD">Dmg/Rchg</font><font color="#0000CD">:50</font>(7)<font color="#0000CD">, </font><font color="#0000CD">Posi-</font><font color="#0000CD">Dmg/Rng</font><font color="#0000CD">:50</font>(9)<font color="#0000CD">, </font><font color="#0000CD">Posi-</font><font color="#0000CD">Acc/Dmg/EndRdx</font><font color="#0000CD">:50</font>(37)<br />
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<b><font color="#483D8B">Level 6:</font>&nbsp;&nbsp;<font color="#000000">Snow Storm</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">EndRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">Slow</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(11)<font color="#0000CD">, </font><font color="#0000CD">Slow</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(13)<font color="#0000CD">, </font><font color="#0000CD">EndRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(13)<font color="#0000CD">, </font><font color="#0000CD">P'ngTtl-</font><font color="#0000CD">EndRdx/Rchg/Slow</font><font color="#0000CD">:50</font>(17)<font color="#0000CD">, </font><font color="#0000CD">TmpRdns-</font><font color="#0000CD">EndRdx/Rchg/Slow</font><font color="#0000CD">:50</font>(17)<br />
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<b><font color="#483D8B">Level 8:</font>&nbsp;&nbsp;<font color="#000000">Hasten</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">RechRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">RechRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(23)<font color="#0000CD">, </font><font color="#0000CD">RechRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(23)<br />
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<b><font color="#483D8B">Level 10:</font>&nbsp;&nbsp;<font color="#000000">Steamy Mist</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">Aegis-</font><font color="#0000CD">ResDam/EndRdx</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">Aegis-</font><font color="#0000CD">ResDam/EndRdx/Rchg</font><font color="#0000CD">:50</font>(15)<font color="#0000CD">, </font><font color="#0000CD">Aegis-</font><font color="#0000CD">ResDam</font><font color="#0000CD">:50</font>(15)<font color="#0000CD">, </font><font color="#0000CD">LkGmblr-</font><font color="#0000CD">Def/EndRdx</font><font color="#0000CD">:50</font>(33)<font color="#0000CD">, </font><font color="#0000CD">LkGmblr-</font><font color="#0000CD">Def/EndRdx/Rchg</font><font color="#0000CD">:50</font>(33)<font color="#0000CD">, </font><font color="#0000CD">LkGmblr-</font><font color="#0000CD">Def</font><font color="#0000CD">:40</font>(34)<br />
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<b><font color="#483D8B">Level 12:</font>&nbsp;&nbsp;<font color="#000000">Hurricane</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">DarkWD-</font><font color="#0000CD">ToHitDeb</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">DarkWD-</font><font color="#0000CD">ToHitdeb/Rchg/EndRdx</font><font color="#0000CD">:50</font>(19)<font color="#0000CD">, </font><font color="#0000CD">DarkWD-</font><font color="#0000CD">ToHitDeb/EndRdx</font><font color="#0000CD">:50</font>(19)<font color="#0000CD">, </font><font color="#0000CD">DampS-</font><font color="#0000CD">ToHitDeb</font><font color="#0000CD">:50</font>(34)<font color="#0000CD">, </font><font color="#0000CD">DampS-</font><font color="#0000CD">ToHitDeb/Rchg/EndRdx</font><font color="#0000CD">:50</font>(34)<font color="#0000CD">, </font><font color="#0000CD">DampS-</font><font color="#0000CD">ToHitDeb/EndRdx</font><font color="#0000CD">:50</font>(36)<br />
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<b><font color="#483D8B">Level 14:</font>&nbsp;&nbsp;<font color="#000000">Super Speed</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#483D8B">HO:Micro</font>(A)<br />
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<b><font color="#483D8B">Level 16:</font>&nbsp;&nbsp;<font color="#000000">Shout</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">SDefendersB-</font><font color="#0000CD">Acc/Dmg</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">SDefendersB-</font><font color="#0000CD">Dmg/EndRdx/Rchg</font><font color="#0000CD">:50</font>(31)<font color="#0000CD">, </font><font color="#0000CD">SDefendersB-</font><font color="#0000CD">Dmg/Rchg</font><font color="#0000CD">:50</font>(31)<font color="#0000CD">, </font><font color="#0000CD">Dev'n-</font><font color="#0000CD">Acc/Dmg/Rchg</font><font color="#0000CD">:50</font>(33)<font color="#0000CD">, </font><font color="#0000CD">SDefendersB-</font><font color="#0000CD">Acc/Dmg/EndRdx/Rchg</font><font color="#0000CD">:50</font>(40)<br />
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<b><font color="#483D8B">Level 18:</font>&nbsp;&nbsp;<font color="#000000">Shockwave</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">SDefendersB-</font><font color="#0000CD">Acc/Dmg/EndRdx</font><font color="#0000CD">:50</font>(A)<br />
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<b><font color="#483D8B">Level 20:</font>&nbsp;&nbsp;<font color="#000000">Amplify</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">AdjTgt-</font><font color="#0000CD">ToHit/Rchg</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">AdjTgt-</font><font color="#0000CD">EndRdx/Rchg</font><font color="#0000CD">:50</font>(25)<font color="#0000CD">, </font><font color="#0000CD">AdjTgt-</font><font color="#0000CD">Rchg</font><font color="#0000CD">:50</font>(25)<br />
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<b><font color="#483D8B">Level 22:</font>&nbsp;&nbsp;<font color="#000000">Whirlwind</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">EndRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(A)<br />
 +
<b><font color="#483D8B">Level 24:</font>&nbsp;&nbsp;<font color="#000000">Fly</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">EndRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(A)<br />
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<b><font color="#483D8B">Level 26:</font>&nbsp;&nbsp;<font color="#000000">Tornado</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">LdyGrey-</font><font color="#0000CD">DefDeb/EndRdx</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">LdyGrey-</font><font color="#0000CD">DefDeb</font><font color="#0000CD">:50</font>(27)<font color="#0000CD">, </font><font color="#0000CD">LdyGrey-</font><font color="#0000CD">DefDeb/Rchg</font><font color="#0000CD">:50</font>(27)<font color="#0000CD">, </font><font color="#0000CD">LdyGrey-</font><font color="#0000CD">DefDeb/Rchg/EndRdx</font><font color="#0000CD">:50</font>(29)<font color="#0000CD">, </font><font color="#0000CD">LdyGrey-</font><font color="#0000CD">Rchg/EndRdx</font><font color="#0000CD">:50</font>(29)<font color="#0000CD">, </font><font color="#0000CD">AnWeak-</font><font color="#0000CD">DefDeb/EndRdx/Rchg</font><font color="#0000CD">:50</font>(31)<br />
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<b><font color="#483D8B">Level 28:</font>&nbsp;&nbsp;<font color="#000000">Hover</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">LkGmblr-</font><font color="#0000CD">Def/EndRdx</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">LkGmblr-</font><font color="#0000CD">Def</font><font color="#0000CD">:50</font>(36)<font color="#0000CD">, </font><font color="#0000CD">GftotA-</font><font color="#0000CD">Def/EndRdx</font><font color="#0000CD">:40</font>(36)<font color="#0000CD">, </font><font color="#0000CD">GftotA-</font><font color="#0000CD">Def</font><font color="#0000CD">:40</font>(42)<br />
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<b><font color="#483D8B">Level 30:</font>&nbsp;&nbsp;<font color="#000000">Group Fly</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">EndRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(A)<br />
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<b><font color="#483D8B">Level 32:</font>&nbsp;&nbsp;<font color="#000000">Thunder Clap</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">Stpfy-</font><font color="#0000CD">Acc/Rchg</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">Stpfy-</font><font color="#0000CD">EndRdx/Stun</font><font color="#0000CD">:50</font>(43)<font color="#0000CD">, </font><font color="#0000CD">Stpfy-</font><font color="#0000CD">Acc/EndRdx</font><font color="#0000CD">:50</font>(43)<font color="#0000CD">, </font><font color="#0000CD">Stpfy-</font><font color="#0000CD">Acc/Stun/Rchg</font><font color="#0000CD">:50</font>(43)<br />
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<b><font color="#483D8B">Level 35:</font>&nbsp;&nbsp;<font color="#000000">Screech</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">Stpfy-</font><font color="#0000CD">Acc/Rchg</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">Stpfy-</font><font color="#0000CD">EndRdx/Stun</font><font color="#0000CD">:50</font>(46)<font color="#0000CD">, </font><font color="#0000CD">Stpfy-</font><font color="#0000CD">Acc/EndRdx</font><font color="#0000CD">:50</font>(46)<font color="#0000CD">, </font><font color="#0000CD">Stpfy-</font><font color="#0000CD">Acc/Stun/Rchg</font><font color="#0000CD">:50</font>(46)<br />
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<b><font color="#483D8B">Level 38:</font>&nbsp;&nbsp;<font color="#000000">Dreadful Wail</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">M'Strk-</font><font color="#0000CD">Acc/Dmg</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">M'Strk-</font><font color="#0000CD">Dmg/EndRdx</font><font color="#0000CD">:50</font>(39)<font color="#0000CD">, </font><font color="#0000CD">M'Strk-</font><font color="#0000CD">Dmg/Rchg</font><font color="#0000CD">:50</font>(39)<font color="#0000CD">, </font><font color="#0000CD">RechRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(39)<font color="#0000CD">, </font><font color="#0000CD">M'Strk-</font><font color="#0000CD">Dmg/EndRdx/Rchg</font><font color="#0000CD">:50</font>(40)<font color="#0000CD">, </font><font color="#0000CD">M'Strk-</font><font color="#0000CD">Acc/Dmg/EndRdx</font><font color="#0000CD">:50</font>(40)<br />
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<b><font color="#483D8B">Level 41:</font>&nbsp;&nbsp;<font color="#000000">Power Build Up</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">AdjTgt-</font><font color="#0000CD">ToHit/Rchg</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">AdjTgt-</font><font color="#0000CD">EndRdx/Rchg</font><font color="#0000CD">:50</font>(42)<font color="#0000CD">, </font><font color="#0000CD">AdjTgt-</font><font color="#0000CD">Rchg</font><font color="#0000CD">:50</font>(42)<br />
 +
<b><font color="#483D8B">Level 44:</font>&nbsp;&nbsp;<font color="#000000">Temp Invulnerability</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">Aegis-</font><font color="#0000CD">ResDam/EndRdx</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">Aegis-</font><font color="#0000CD">ResDam</font><font color="#0000CD">:50</font>(45)<font color="#0000CD">, </font><font color="#0000CD">TtmC'tng-</font><font color="#0000CD">ResDam/EndRdx</font><font color="#0000CD">:50</font>(45)<font color="#0000CD">, </font><font color="#0000CD">TtmC'tng-</font><font color="#0000CD">ResDam</font><font color="#0000CD">:50</font>(45)<br />
 +
<b><font color="#483D8B">Level 47:</font>&nbsp;&nbsp;<font color="#000000">Total Focus</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">C'ngImp-</font><font color="#0000CD">Acc/Dmg</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">C'ngImp-</font><font color="#0000CD">Dmg/Rchg</font><font color="#0000CD">:50</font>(48)<font color="#0000CD">, </font><font color="#0000CD">C'ngImp-</font><font color="#0000CD">Acc/Dmg/Rchg</font><font color="#0000CD">:50</font>(48)<font color="#0000CD">, </font><font color="#0000CD">C'ngImp-</font><font color="#0000CD">Acc/Dmg/EndRdx</font><font color="#0000CD">:50</font>(48)<font color="#0000CD">, </font><font color="#0000CD">C'ngImp-</font><font color="#0000CD">Dmg/EndRdx/Rchg</font><font color="#0000CD">:50</font>(50)<br />
 +
<b><font color="#483D8B">Level 49:</font>&nbsp;&nbsp;<font color="#000000">Conserve Power</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">RechRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">RechRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(50)<font color="#0000CD">, </font><font color="#0000CD">RechRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(50)<br />
 +
<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Brawl</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#483D8B">Empty</font>(A)<br />
 +
<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Sprint</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#483D8B">HO:Micro</font>(A)<br />
 +
<b><font color="#483D8B">Level 2:</font>&nbsp;&nbsp;<font color="#000000">Rest</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">RechRdx</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(A)<br />
 +
<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Vigilance</font></b>&nbsp;&nbsp;<br />
 +
<b><font color="#483D8B">Level 0:</font>&nbsp;&nbsp;<font color="#000000">Freedom Phalanx Reserve</font></b>&nbsp;&nbsp;<br />
 +
<b><font color="#483D8B">Level 0:</font>&nbsp;&nbsp;<font color="#000000">Portal Jockey</font></b>&nbsp;&nbsp;<br />
 +
<b><font color="#483D8B">Level 0:</font>&nbsp;&nbsp;<font color="#000000">Task Force Commander</font></b>&nbsp;&nbsp;<br />
 +
<b><font color="#483D8B">Level 0:</font>&nbsp;&nbsp;<font color="#000000">The Atlas Medallion</font></b>&nbsp;&nbsp;<br />
 +
<b><font color="#483D8B">Level 30:</font>&nbsp;&nbsp;<font color="#000000">Ninja Run</font></b>&nbsp;&nbsp;<br />
 +
<b><font color="#483D8B">Level 2:</font>&nbsp;&nbsp;<font color="#000000">Swift</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#483D8B">HO:Micro</font>(A)<br />
 +
<b><font color="#483D8B">Level 2:</font>&nbsp;&nbsp;<font color="#000000">Hurdle</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">Jump</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(A)<br />
 +
<b><font color="#483D8B">Level 2:</font>&nbsp;&nbsp;<font color="#000000">Health</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">Numna-</font><font color="#0000CD">Regen/Rcvry+</font><font color="#0000CD">:30</font>(A)<br />
 +
<b><font color="#483D8B">Level 2:</font>&nbsp;&nbsp;<font color="#000000">Stamina</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#0000CD">EndMod</font><font color="#0000CD">-I</font><font color="#0000CD">:50</font>(A)<font color="#0000CD">, </font><font color="#0000CD">P'Shift-</font><font color="#0000CD">EndMod</font><font color="#0000CD">:50</font>(21)<font color="#0000CD">, </font><font color="#0000CD">P'Shift-</font><font color="#0000CD">End%</font><font color="#0000CD">:21</font>(21)<br />
 +
<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Prestige Power Slide</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#483D8B">Empty</font>(A)<br />
 +
<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Prestige Power Dash</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#483D8B">Empty</font>(A)<br />
 +
<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Prestige Power Quick</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#483D8B">Empty</font>(A)<br />
 +
<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Prestige Power Surge</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#483D8B">Empty</font>(A)<br />
 +
<b><font color="#483D8B">Level 1:</font>&nbsp;&nbsp;<font color="#000000">Prestige Power Rush</font></b>&nbsp;&nbsp;<font color="#000080">--</font>&nbsp;&nbsp;<font color="#483D8B">Empty</font>(A)<br />
 +
<font color="#000080">------------</font>
 +
===Live Build(s)===
  
 
==Costume Files==
 
==Costume Files==
  
{{hidden|.costume|
+
{{hidden|Sonic Stallion.costume|
  
 
<pre>
 
<pre>
 +
{
 +
CostumeFilePrefix Huge
 +
Scale 6.489
 +
BoneScale -0.5824
 +
ShoulderScale -0.7912
 +
ChestScale 0.2088
 +
WaistScale -0.1315
 +
HipScale 0.2088
 +
LegScale 0.02
 +
HeadScales  1,  1,  1
 +
BrowScales  1,  -1,  1
 +
CheekScales  -1,  1,  -1
 +
ChinScales  -1,  1,  1
 +
CraniumScales  1,  -1,  1
 +
JawScales  -1,  1,  1
 +
NoseScales  -1,  -1,  1
 +
SkinColor  221,  152,  107
 +
NumParts 28
 +
BodyType 4
 +
CostumePart ""
 +
{
 +
Geometry V_HUGE_Pants.GEO/GEO_Hips_Monstrous_01
 +
Texture1 !X_Hips_Robot_Mask
 +
Texture2 !HIPS_Blend
 +
DisplayName P887196332
 +
RegionName "Lower Body"
 +
BodySetName Monstrous
 +
Color1  0,  102,  63
 +
Color2  143,  143,  143
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
  
</pre>}}
 
  
 +
CostumePart ""
 +
{
 +
Geometry Right_Amp
 +
Texture1 !X_Metallic_Chest_01
 +
Texture2 Blend
 +
DisplayName P566009771
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  0,  102,  63
 +
Color2  87,  87,  87
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
  
 +
 +
CostumePart ""
 +
{
 +
Geometry V_HUGE_HEAD.GEO/GEO_Head_V_Asym_Standard
 +
Texture1 skin_v_head_49
 +
Texture2 None
 +
DisplayName P687117166
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry wristband_lft
 +
Texture1 skin_wristband_01a
 +
Texture2 skin_wristband_01b
 +
DisplayName P3937616722
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  0,  102,  63
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry V_Huge_BOOT.GEO/GEO_LLeg*_V_Robot_01
 +
Texture1 Robotics_Assault_01
 +
Texture2 None
 +
DisplayName P4039269275
 +
RegionName "Lower Body"
 +
BodySetName Monstrous
 +
Color1  0,  102,  63
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Jewel
 +
Texture1 Jewel_01a
 +
Texture2 Jewel_01b
 +
DisplayName P177456852
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  59,  59,  59
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Hat_Cowboy
 +
Texture1 Hat_01a
 +
Texture2 Hat_01b
 +
DisplayName P4104497066
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  85,  56,  0
 +
Color2  31,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Eyepatch
 +
Texture1 Solid_01a
 +
Texture2 Solid_01b
 +
DisplayName P2793026233
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Tight
 +
Texture1 Base
 +
Texture2 horse
 +
DisplayName P2281134661
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Manga_s
 +
Texture1 Manga_s
 +
Texture2 None
 +
DisplayName P772741860
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  87,  87,  87
 +
Color2  87,  87,  87
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Mustache_01
 +
Texture1 Beard_01a
 +
Texture2 Beard_01b
 +
DisplayName P2371314042
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  31,  0,  0
 +
Color2  31,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Robotic_Full_01
 +
Texture1 Tech_Banded_01
 +
Texture2 None
 +
DisplayName P3133012715
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  255,  255,  255
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
DisplayName P1848153390
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
DisplayName P546439883
 +
RegionName "Lower Body"
 +
BodySetName Monstrous
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
}</pre>}}
 +
 +
{{hidden|Sonic Stallion Modified Cyber-Arm.costume|
 +
<pre>{
 +
CostumeFilePrefix Huge
 +
Scale 6.489
 +
BoneScale -0.5824
 +
ShoulderScale -0.7912
 +
ChestScale 0.2088
 +
WaistScale -0.1315
 +
HipScale 0.2088
 +
LegScale 0.02
 +
HeadScales  1,  1,  1
 +
BrowScales  1,  -1,  1
 +
CheekScales  -1,  1,  -1
 +
ChinScales  -1,  1,  1
 +
CraniumScales  1,  -1,  1
 +
JawScales  -1,  1,  1
 +
NoseScales  -1,  -1,  1
 +
SkinColor  221,  152,  107
 +
NumParts 28
 +
BodyType 4
 +
CostumePart ""
 +
{
 +
Geometry V_HUGE_Pants.GEO/GEO_Hips_Monstrous_01
 +
Texture1 !X_Hips_Robot_Mask
 +
Texture2 !HIPS_Blend
 +
DisplayName P887196332
 +
RegionName "Lower Body"
 +
BodySetName Monstrous
 +
Color1  0,  102,  63
 +
Color2  143,  143,  143
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Right_Amp
 +
Texture1 !X_Metallic_Chest_01
 +
Texture2 Blend
 +
DisplayName P566009771
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  0,  102,  63
 +
Color2  87,  87,  87
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry V_HUGE_HEAD.GEO/GEO_Head_V_Asym_Standard
 +
Texture1 skin_v_head_49
 +
Texture2 None
 +
DisplayName P687117166
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry wristband_lft
 +
Texture1 skin_wristband_01a
 +
Texture2 skin_wristband_01b
 +
DisplayName P3937616722
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  0,  102,  63
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry V_Huge_BOOT.GEO/GEO_LLeg*_V_Robot_01
 +
Texture1 Robotics_Assault_01
 +
Texture2 None
 +
DisplayName P4039269275
 +
RegionName "Lower Body"
 +
BodySetName Monstrous
 +
Color1  0,  102,  63
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Jewel
 +
Texture1 Jewel_01a
 +
Texture2 Jewel_01b
 +
DisplayName P177456852
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  59,  59,  59
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Hat_Cowboy
 +
Texture1 Hat_01a
 +
Texture2 Hat_01b
 +
DisplayName P4104497066
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  85,  56,  0
 +
Color2  31,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Eyepatch
 +
Texture1 Solid_01a
 +
Texture2 Solid_01b
 +
DisplayName P2793026233
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Tight
 +
Texture1 Base
 +
Texture2 horse
 +
DisplayName P2281134661
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Manga_s
 +
Texture1 Manga_s
 +
Texture2 None
 +
DisplayName P772741860
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  87,  87,  87
 +
Color2  87,  87,  87
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Mustache_01
 +
Texture1 Beard_01a
 +
Texture2 Beard_01b
 +
DisplayName P2371314042
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  31,  0,  0
 +
Color2  31,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry V_HUGE_UARMR.GEO/GEO_UarmR_Clockwork_Full_01
 +
Texture1 !X_Clockwork_UArm_01
 +
Texture2 !UArm_V_Clockwork_01_Mask
 +
DisplayName P3133012715
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  115,  115,  115
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
DisplayName P1848153390
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
DisplayName P546439883
 +
RegionName "Lower Body"
 +
BodySetName Monstrous
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
}</pre>}}
 +
 +
{{hidden|Sonic Stallion Civilian Wear.costume|
 +
<pre>
 +
{
 +
CostumeFilePrefix Huge
 +
Scale 6.489
 +
BoneScale -0.5824
 +
ShoulderScale -0.7912
 +
ChestScale 0.2088
 +
WaistScale -0.1315
 +
HipScale 0.2088
 +
LegScale 0.02
 +
HeadScales  1,  1,  1
 +
BrowScales  1,  -1,  1
 +
CheekScales  -1,  1,  -1
 +
ChinScales  -1,  1,  1
 +
CraniumScales  1,  -1,  1
 +
JawScales  -1,  1,  1
 +
NoseScales  -1,  -1,  1
 +
SkinColor  221,  152,  107
 +
NumParts 28
 +
BodyType 4
 +
CostumePart ""
 +
{
 +
Geometry V_HUGE_Pants.GEO/GEO_Hips_Monstrous_01
 +
Texture1 Tech_Modern_01
 +
Texture2 !HIPS_Blend
 +
DisplayName P887196332
 +
RegionName "Lower Body"
 +
BodySetName Monstrous
 +
Color1  31,  31,  31
 +
Color2  87,  87,  87
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Right_Amp
 +
Texture1 skin_tank_01a
 +
Texture2 skin_tank_01b
 +
DisplayName P566009771
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  0,  0,  0
 +
Color2  87,  87,  87
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry V_HUGE_HEAD.GEO/GEO_Head_V_Asym_Standard
 +
Texture1 skin_v_head_49
 +
Texture2 None
 +
DisplayName P687117166
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Smooth_Lft
 +
Texture1 skin_bare
 +
Texture2 None
 +
DisplayName P3937616722
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  0,  102,  63
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry V_Huge_BOOT.GEO/GEO_LLeg*_V_Robot_01
 +
Texture1 Robotics_Assault_01
 +
Texture2 None
 +
DisplayName P4039269275
 +
RegionName "Lower Body"
 +
BodySetName Monstrous
 +
Color1  31,  31,  31
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
DisplayName P177456852
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  59,  59,  59
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Hat_Baseball_B
 +
Texture1 Hat_01a
 +
Texture2 Hat_01b
 +
DisplayName P4104497066
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  31,  31,  31
 +
Color2  31,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry V_HUGE_Eyes.GEO/GEO_Eyes_Welding_Glasses_03
 +
Texture1 !Hair_V_Surgeon_Cap_01
 +
Texture2 !Hair_V_Surgeon_Cap_01_Mask
 +
DisplayName P2793026233
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
DisplayName P2281134661
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
DisplayName P772741860
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  87,  87,  87
 +
Color2  87,  87,  87
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry Mustache_01
 +
Texture1 Beard_01a
 +
Texture2 Beard_01b
 +
DisplayName P2371314042
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  31,  0,  0
 +
Color2  31,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry V_HUGE_UARMR.GEO/GEO_UarmR_Cyborg_Full_01
 +
Texture1 !X_Cyborg_Gloves
 +
Texture2 !Glove_V_Cyborg_01_Mask
 +
DisplayName P3133012715
 +
RegionName "Upper Body"
 +
BodySetName RoboticArm3
 +
Color1  31,  31,  31
 +
Color2  115,  115,  115
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
DisplayName P1848153390
 +
RegionName Head
 +
BodySetName Hats
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Fx None
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
Color1  0,  0,  0
 +
Color2  0,  0,  0
 +
Color3  0,  0,  0
 +
Color4  0,  0,  0
 +
}
 +
 +
 +
CostumePart ""
 +
{
 +
Geometry None
 +
Texture1 None
 +
Texture2 None
 +
DisplayName P546439883
 +
RegionName "Lower Body"
 +
BodySetName Monstrous
 +
Color1  0,  0,  0
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Color2  0,  0,  0
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==External Links==
 
==External Links==
Line 60: Line 1,428:
 
[http://cit.cohtitan.com/character/10738 Profile at City Info Tracker]
 
[http://cit.cohtitan.com/character/10738 Profile at City Info Tracker]
  
 
+
[[Category:Defenders]]
[[Category:Victory Heroes]]
+
[[Category:Mutant]]
[[Category:Defender Here]]
+
[[Category:Technology]]
[[Category:Mutant Here]]
+
[[Category:Single]]
 +
[[Category:Heterosexual]]
 
[[Category:Male]]
 
[[Category:Male]]
 +
[[Category:Human]]
 +
[[Category:Vigilante]]
 +
[[Category:Victory Vigilantes]]
 +
[[Category:Anti-Hero]]
 
[[Category:UserStoryteller@fuse.net]]
 
[[Category:UserStoryteller@fuse.net]]

Latest revision as of 04:22, 26 December 2012

Sonic Stallion Icon screenshot.png
Sonic Stallion
Player: @Cannonfodder
Server: Victory
Origin: Mutant/Technology
Archetype: Defender
Security Level: 30
Supergroup:
The Hall of Justice
Personal Data
Real Name: Unknown
Known Aliases: Sonic, SS
Species:
Mutant Human
Age: 38
Height: 6'3"
Weight: 427 lbs. (inc. prosthesis)
Eye Color: Green
Hair Color: Brown
Sexuality:
Hetero
Biographical Data
Nationality: American
Occupation: Vigilante Hero
Place of Birth: Newport News, Virginia
Base of Operations: Paragon City
Marital Status: Single
Known Relatives: None Known
Known Powers
Wind Manipulation, Projection of Damaging Sonic Waves, Increased Speed and Reflexes
Known Abilities
Sonic has a familiarity with mechanical and simple electrical devices, especially prosthesis. He also has a practical knowledge of first aid and first-hand knowledge of laws pertaining to superheroes.
Equipment
None
Warning!!! Sonic Stallion may be psychologically unstable. Approach with caution.



Overview

Sonic Stallion is a hybrid mutant/machine. His wind control and sonic powers come from his genetic heritage. Shortly after reaching adulthood, his legs were replaced by mechanical hooves after a crippling car accident. These enhanced his effectiveness by granting him super speed-like powers. This also made him appear as quasi-robotic satyr.

Sonic Stallion is currently a somewhat dubious hero after having 'killed' the mutant super-criminal Fly Boy. It was after this incident with Fly Boy that his shattered arm was replaced with a mechanical prosthesis.

Detailed Power Analysis

Sonic's main power is a manipulation of air. He has practiced extensively with this ability to create a huge variety of practical effects. His first and most basic power manifests as the ability to generate gusts of wind. He commonly uses this to quickly knockdown foes, kick up dust, dirt and debris in his immediate area (which decreases visibility) and produce strong cyclonic effects. The more advanced forms of wind control he has mastered include creating dust devils and whirlwind-derived flight for himself and others.

His secondary ability to generate damaging sound waves is probably derived in an instinctual way from his manipulation of air. These powers are less refined than his wind control, but he has used them often enough to create a variety of sonic waves. These effects include being able to directly damage targets, create sonic booms, and using sound to temporarily stun his enemies.

The permanent attachment of his cybernetic legs produced an unexpected electrical effect. Sonic's nerve impulses travel through his body faster than should be possible. Doctors have studied and tested this for years without coming up with any explanation. The practical result has granted Sonic extremely fast reflexes and reaction time as well as slightly above normal human-limit strength.

History

Few hard facts are known about the man going by the alias Sonic Stallion. What is known is that his powers manifested well before puberty and the car accident, that caused the replacement of his legs, also killed his parents. He was active as a hero in the Hampton Roads area of Virginia prior to the Rikti invasion and relocated to Paragon City shortly afterwards. His motivation for adventuring is unknown.

It is suspected that his decent into the grey area of vigilantism was precipitated by the Fly Boy incident. Fly Boy's powers included supersonic flight and a personal force field. His preferred tactic was to use his own body as a high-speed, flying projectile, ramming into anything that stood in his way. Fly Boy used this tactic frequently to destroy property and cause general chaos while acquiring loot, furthering his own interests, or helping an ally with their schemes.

In the course of an extended conflict between a group of heroes (including Sonic Stallion) and a group of villains (including Fly Boy), SS and Fly Boy repeatedly clashed. Neither one could gain advantage over the other. After the battle had been going on for quite some time, Sonic stood his ground and refused to give way to Fly Boy's "battering ram" tactics. As Fly Boy was trying to ram Sonic Stallion, Sonic swung his fist at Fly Boy's head. The resulting collision has had lasting consequences for them both.

Sonic's arm was nearly torn off from the force of the impact. All the bones in his arm and hand had fractured in multiple places ripping through massive amounts of muscle and skin tissue. His shoulder was "dislocated" and many of the bones in his upper chest had also been broken by the impact. Sonic's arm was amputated and replaced by a sophisticated mechanical arm. Fly Boy's head was nearly ripped off his body and suffered catastrophic damage, killing him instantly, with no hope of revival.

In the course of the investigation into Fly Boy's death, Sonic Stallion was actually arrested and brought to trial for manslaughter. He was found not guilty by a jury trial, but the damage to his reputation seems to continue to haunt him to this day.

Known Affiliations and Associations

Sonic is known to have an indifferent affiliation with The Hall of Justice. His ability to work with others is complicated by the nature of his powers. He's been most effective when he has worked with a team for quite some time and is able to adjust to their fighting style.

Mid's Builds

Ideal Build

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!


Sonic Stallion: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Power Mastery

Hero Profile:
Level 1:  Gale  --  OvForce-Dam/KB:50(A)
Level 1:  Shriek  --  Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(11), Decim-Build%:25(37)
Level 2:  Scream  --  Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(7), Dev'n-Acc/Dmg/Rchg:50(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(37)
Level 4:  Howl  --  Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(7), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(37)
Level 6:  Snow Storm  --  EndRdx-I:50(A), Slow-I:50(11), Slow-I:50(13), EndRdx-I:50(13), P'ngTtl-EndRdx/Rchg/Slow:50(17), TmpRdns-EndRdx/Rchg/Slow:50(17)
Level 8:  Hasten  --  RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 10:  Steamy Mist  --  Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(15), Aegis-ResDam:50(15), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:40(34)
Level 12:  Hurricane  --  DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(19), DarkWD-ToHitDeb/EndRdx:50(19), DampS-ToHitDeb:50(34), DampS-ToHitDeb/Rchg/EndRdx:50(34), DampS-ToHitDeb/EndRdx:50(36)
Level 14:  Super Speed  --  HO:Micro(A)
Level 16:  Shout  --  SDefendersB-Acc/Dmg:50(A), SDefendersB-Dmg/EndRdx/Rchg:50(31), SDefendersB-Dmg/Rchg:50(31), Dev'n-Acc/Dmg/Rchg:50(33), SDefendersB-Acc/Dmg/EndRdx/Rchg:50(40)
Level 18:  Shockwave  --  SDefendersB-Acc/Dmg/EndRdx:50(A)
Level 20:  Amplify  --  AdjTgt-ToHit/Rchg:50(A), AdjTgt-EndRdx/Rchg:50(25), AdjTgt-Rchg:50(25)
Level 22:  Whirlwind  --  EndRdx-I:50(A)
Level 24:  Fly  --  EndRdx-I:50(A)
Level 26:  Tornado  --  LdyGrey-DefDeb/EndRdx:50(A), LdyGrey-DefDeb:50(27), LdyGrey-DefDeb/Rchg:50(27), LdyGrey-DefDeb/Rchg/EndRdx:50(29), LdyGrey-Rchg/EndRdx:50(29), AnWeak-DefDeb/EndRdx/Rchg:50(31)
Level 28:  Hover  --  LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), GftotA-Def/EndRdx:40(36), GftotA-Def:40(42)
Level 30:  Group Fly  --  EndRdx-I:50(A)
Level 32:  Thunder Clap  --  Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(43), Stpfy-Acc/EndRdx:50(43), Stpfy-Acc/Stun/Rchg:50(43)
Level 35:  Screech  --  Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(46), Stpfy-Acc/EndRdx:50(46), Stpfy-Acc/Stun/Rchg:50(46)
Level 38:  Dreadful Wail  --  M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), RechRdx-I:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40), M'Strk-Acc/Dmg/EndRdx:50(40)
Level 41:  Power Build Up  --  AdjTgt-ToHit/Rchg:50(A), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-Rchg:50(42)
Level 44:  Temp Invulnerability  --  Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(45), TtmC'tng-ResDam/EndRdx:50(45), TtmC'tng-ResDam:50(45)
Level 47:  Total Focus  --  C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/EndRdx:50(48), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 49:  Conserve Power  --  RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 1:  Brawl  --  Empty(A)
Level 1:  Sprint  --  HO:Micro(A)
Level 2:  Rest  --  RechRdx-I:50(A)
Level 1:  Vigilance  
Level 0:  Freedom Phalanx Reserve  
Level 0:  Portal Jockey  
Level 0:  Task Force Commander  
Level 0:  The Atlas Medallion  
Level 30:  Ninja Run  
Level 2:  Swift  --  HO:Micro(A)
Level 2:  Hurdle  --  Jump-I:50(A)
Level 2:  Health  --  Numna-Regen/Rcvry+:30(A)
Level 2:  Stamina  --  EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:21(21)
Level 1:  Prestige Power Slide  --  Empty(A)
Level 1:  Prestige Power Dash  --  Empty(A)
Level 1:  Prestige Power Quick  --  Empty(A)
Level 1:  Prestige Power Surge  --  Empty(A)
Level 1:  Prestige Power Rush  --  Empty(A)
------------

Live Build(s)

Costume Files

External Links

Profile at City Info Tracker