Crag Dorok (Virtue)

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Revision as of 11:23, 26 August 2018 by Dyne (Talk | contribs) (In game Description)

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Crag-Dorok-ID.jpg
Crag Dorok
Player: @Dyne
Origin:

Magic

Archetype:

Tanker

Level:

14

Super Group:

Guardians of Ardhine (Virtue Supergroup)

Personal Data
Real Name:

Crag Dorok

Species:

Human

Date of Birth:

1982

Eye Color:

Brown

Hair Color:

Blue and spiky

Sexual Orientation:

Straight

Marital Status:

Single

Biographical Data
Nationality:

Arokinian

Place of Birth:

Arokine, Ardhine

Base of Operations:

Eastgate

Occupation:

Palace Guard

Powers Data
Known Powers:

Stone Armor

Known Abilities:

Large Avian riding

Known Equipment:

Mace

Footnotes:

Refugee from the world of Ardhine

[ Source ]


Overview

Crag Dorok is Stone Armor/War Mace hero from the Virtue server, played by @Dyne. He is a refugee from the world of Ardhine


Biography

The dimension that Portal Corporation refers to as Phi X-2 -- known to its inhabitants as Ardhine -- is a world where potent magic and rediscovered ancient super-technology hold equal dominion, where monsters assault those brave enough to travel the wilderness, and where most journeys are therefore via the vast network of elevated roads, by airship flight, or by giant domesticated ostrich.

Arokine is a kingdom on Ardhine. Crag Dorok was a bright young Captain in the Royal Guard of Arokine, until the corrupt Vizier Somomon usurped the throne, and the rightful ruler, King Cecil, was forced into exile on pain of death. During the coup, Captain Dorok was captured, and along with other prisoners, was subjected to horrible experiments. By exposing a person to Ar-Tsuna energy, thereby binding elemental spirits to them, these tortuous experiments were intended to help create an army of super soldiers. In Crag's case, he was imbued with the strength and durability of stone.

When Portal Corporation opened a test portal into the research labs, Dorok led a few prisoners (including Siara Leonidas) in a daring escape to the other side of the portal. After arriving in Paragon City, they were soon granted refugee status. Crag and Siara registered as heroes soon after, planning to undergo the lengthy Ardhinian rite of passage known as "levelling up" before returning to their world to confront Somomon and restore King Cecil to his rightful place.

In-game Description

A refugee from the nation of Arokine in dimension Phi X-2, also known as Ardhine. Ardhine is noted for its strong magic and ancient superscience, as well as the dangerous monster-infested wilderness (most travel is performed by Large Avian Transport on a network of elevated roadways).

Crag Dorok was Captain of King Cecil's palace guard when the corrupt Vizier Somomon orchestrated a coup. Crag was imprisoned and exposed to dangerous Ar-Tsuna energy in torturous experiments meant to bind elemental spirits to his body, so that Somomon could learn to create an army of Super Soldiers.

When Portal Corp opened a test gate to Phi X-2, Crag led a group of prisoners (including Siara Leonidas) in a daring escape through to the other side. They were accepted as refugees and have now registered as heroes in order to embark on the long Arokinian rite known as "Leveling up", so they may one day return home to confront the Vizier.


Notes

As the astute reader may have suspected from descriptions of his world, Crag and Siara were intended to be a parody of characters in the Final Fantasy series. There were a lot of little references to Final Fantasy. For example, Ardhine's portal corp designation, "Phi X-2", is derived from "Fi(nal fantasy) X-2". Another example is the character's name follows a similar pattern as Final Fantasy protagonists like Cloud and Squall.

Crag was mostly roleplayed for amusement value, and his dialogue was also sprinkled with FF references, such as bemusement that people of earth didn't adopt "large avian transport", as it would be much safer than walking. (In many FF games, Chocobo riding -- the FF version of horseback -- renders the player completely immune to attack.) He claimed that his travel power was "Ostrich", and his theory regarding Paragon's severe villain and monster infestation was that the city and its roads had simply been built too close to the ground.